Baldur’s Gate III has tons of dialogue that you can have. From getting quests from bluebirds to uncovering local secrets from corpses, there’s more than just regular NPCs you can chat with.
However, Larian didn’t want to overwork that aspect of the game, so they decapitated some of the corpses in the game, making it impossible to talk to them. As Swen Vincke says in the video below, this gives Larian more control over what the player may do.
“I knew a long time ago that our first game was very ambitious, but we didn’t really live up to that ambition in the game because we didn’t really fully support the features,”Wenk said.
“From the critiques of these games, I’ve learned that if you put a feature in there, you have to go all out, which means you can talk to animals, you can talk to every animal. You can talk to dead people , you can talk to dead people, well, the trick we’re using is any dead person that still has a head. You’ll see a lot of beheaded people in the game, but that’s how we solve that.
Considering how many options players have for quick chatter, we’re not too disappointed with Larian’s decision to take control of some corpses we can talk to.