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Baldur’s Gate 3 Player Dies on First Roll: Unforeseen Consequences of Wild Magic

One of the Baldur’s Gate 3 players was luckier than ever: he died before he even had time to leave the starting location. Dead on arrival.

The player was the unfortunate victim of incredible bad luck and shared my case on Reddit. It turned out that the culprit was Wild Magic, a subclass of the sorcerer in Baldur’s Gate 3, which can sometimes cause random, completely unforeseen consequences of casting the simplest spells.

In this case, the player used the “Magic Armor” spell. All would be well until Wild Magic intervened and decided to suddenly generate an aggressive Mephit out of thin air. A few moves later and a Baldur’s Gate 3 player, alone in the starting room, was dead.

The most amazing thing is that even with the Wild Magic passive enabled, this almost never happens. Another Reddit user said elsewhere that he decided to remake his Baldur’s Gate 3 character after playing for over 40 hours, so rarely did Wild Magic show up in the game.

Strange things like this continue to happen in Baldur’s Gate 3 even months after launch, and who knows how long we’ll continue to see similar occurrences in the Larian RPG.

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