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Balancing Changes for Overwatch 2’s New Support Hero – Illari

It is normal after that Monitoring 2 When the heroes first appear, Blizzard starts moving the handles up and down to try to balance them. Sometimes, you just need to add something super annoying to the game and see how the community reacts to know exactly how a character will affect meta. With that in mind, it’s now time for Illari, the game’s newest Support Hero, to undergo some major balancing changes that will harness all of her raw power.

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in Latest patch notesBlizzard is introducing the latest changes to Illari’s deck, most of which, according to the studio, are aimed at balancing healing and damage. When it first appeared, gamers (including us here at Kotaku) noticed that she was less healing-oriented than her supportive peers, and feels like a DPS hero with some healing abilities. With the mods, her usefulness hasn’t changed, but the numbers have, so she can only passively heal with her adjustable healing pole and will have to rely on her secondary fire more often.

The edifice itself also becomes less durable, with its armor reduced from 75 to 50, making it easier to destroy. His healing has also been increased from 40 health per shot to 30. A lot of the Illaris I’ve played with and against tend to lie back and forget the pylon while healing their team instead of doing an active heal. So this change can at least encourage players to use their secondary fire to heal while recharging their edifice after it’s destroyed.

The last major change in the patch is Ultimate Captive Sun. This ability attaches an explosive sphere to enemies, which, when the injured hero is damaged to a certain extent, will explode, damaging nearby enemies. This can deal catastrophic damage to the enemy team, especially when combined with other high-damage area-of-effect moves that can deal enough damage to ignite a captive sun. Now Blizzard has added some new counters to the game, as you can now block the Captive Sun elemental with barriers, in addition to the explosion. So, if Ilari and her team catch one of your teammates, throw a shield to defend yourself and others from the blast.

On top of that, Blizzard is also reducing the size of the projectile itself, which lead hero designer Alec Dawson has come up with. he said on Twitter It is orange, as it allows for more accurate aiming and is less likely to be obstructed by barriers.

The full patch notes read as follows:

The healing edifice

Armor reduced from 75 to 50. Salary increased from 40 to 30

captive sun

Projectile I Pact and Explosion are now blocked by barriers. The size of the projectile has been reduced from 1.5m to 0.75m. Sun effect duration reduced from 7 seconds to 6 seconds.

“Ellary has had good results since its launch,” the patch notes read. “The following changes are aimed at promoting a better balance between healing and damage while also adding more counterattacks against his abilities. We weaken the therapeutic edifice, as is often the case. They are placed out of sight or at odd angles and are not destroyed as much as expected. Ignoring captive barriers is not immediately intuitive, but we also reduce the size of the projectile, so blocking or destroying will require more precision. Finally, Sunstruck’s effect lasts far too long for the detonation damage limit to be reasonably avoidable.

All of these changes come with the unlocking of Illari for competitive play, where new Champions aren’t added to ranked games until some time after launch.

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