Promised – A new RPG from Obsidian Entertainment, preparing to offer players not only a large world, a rich plot and deep conversations, but also an incredible degree of freedom in customizing the game. The developers took into account the diversity of player preferences and added many options that allow you to change the interface and game mechanics according to your individual style.
This approach to customization was a huge step forward from the studio’s previous titles, including The Outer Worlds – Promised offering not only story and dialogue options, but also the ability to tune almost every aspect of the game: from viewing angle to companion behavior and interface behavior.
There will also be a choice between the views of the first and third person, which significantly changed the perception of the world and combat mechanics.
Basic game settings
One of the main decisions is the choice between a first-person camera and a third-person camera. This change will affect not only the perception of the world, but also the mechanics of combat and movement.
The following options are also available:
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Automatic use of companion abilities: you can rely on the use of special skills for AI or manage it manually
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Flash mode when you hit: select the intensity of visual feedback during effects
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Changing attacks and dodges to the target: options that affect accuracy and direction in battle
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Time slows down when you avoid: an option that adds a “bullet time” effect to make combat easier or to enhance a strategic element
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Automated quest management: determines when the managed query will change
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Head movement and camera shake effects
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Delay the time when you are avoiding
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Directs attacks towards the target
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Goal of Help
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Blood show
This is not the entire list, but you can check out the options in the screenshots above. There are many different options.
Interface settings
Avowed UI settings allow you to further customize your gaming experience.
Here’s what will be available:
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Hiding failed conversation checks: Players can turn off the indicator that their stats do not meet the chat requirement
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Reduce studies in conversations: The option allows you to turn off the display of the attributes that opened a specific replica
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Interactive icons and target indicators: you can turn the indicators off for more immersion or leave them on for easier exploration
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Preventing damage numbers: this can make the game more realistic by removing the “gamey” interface elements.
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Compass: you can configure it to show only key information, such as directions or enemy locations
These options allow you to tailor the game to your personal preferences. For example, those who love the story and the exploration method can turn off most of the supporting interface elements, focusing on the world around them. At the same time, favorite players can focus on clear goals and leave marks.
Promised released on February 19 on PC and Xbox Series.
How does *Avowed*’s emphasis on granular control over interface options, like hiding damage numbers or conversation checks, contribute to its goal of player freedom and immersion? Could this level of customization potentially lead to inconsistencies in player experiences?
## Avowed: A New Era of Player Freedom in RPGs – An Interview
**Introduction**
Welcome to World Today News, where we delve into the latest trends in gaming. Today, we’re excited to discuss Obsidian Entertainment’s upcoming RPG, *Avowed*, with two esteemed guests: **[Guest 1 Name & Title]** and **[Guest 2 Name & Title]**. Both are veteran RPG players and developers with keen insights into what makes a truly immersive and engaging gaming experience.
**Section 1: Unprecedented Customization – The Power of Choice**
* **[Host]** *Avowed* promises a level of customization rarely seen in RPGs. Both in terms of gameplay mechanics and interface options. **[Guest 1]**, what excites you most about this approach? Do you think it’s a step in the right direction for the genre?
* **[Guest 1]**
* **[Host]** **[Guest 2]**, the article mentions several examples, like choosing between first and third-person perspectives, and adjusting combat mechanics like “time slowdown” on dodges. How do you think these granular controls can enhance player immersion and agency within the game world?
* **[Guest 2]**
**Section 2: Balancing Immersion and Accessibility**
* **[Host]** While customization is liberating, some might argue it can overwhelm players or lead to inconsistent experiences.
**[Guest 1]**, how crucial is it to strike a balance between offering extensive options and ensuring a cohesive and accessible gaming experience for all players?
* **[Guest 1]**
* **[Host]** **[Guest 2]**, the ability to hide interface elements like conversation checks or damage numbers is intriguing. Do you see this as a way to cater to different play styles, or could it potentially detract from the game’s core mechanics?
* **[Guest 2]**
**Section 3: The Future of RPGs: A Dialogue on Trends**
* **[Host]** *Avowed* seems to be pushing boundaries in terms of player agency. **[Guest 1]**, in your opinion, what are some other key trends shaping the future of RPGs?
* **[Guest 1]**
* **[Host]** **[Guest 2]**, with the growing emphasis on customization, do you think we’re moving towards a future where RPGs become truly personalized experiences?
* **[Guest 2]**
**Section 4: Looking Ahead – The Anticipation Grows**
* **[Host]** With its promised depth and customization,
*Avowed* is generating considerable excitement. **[Guest 1]**, what are your hopes and expectations for the game?
* **[Guest 1]**
* **[Host]** **[Guest 2]**, closing thoughts? Any final words of advice to players eagerly anticipating the release of *Avowed*?
* **[Guest 2]**
**Conclusion**
We want to thank **[Guest 1]** and **[Guest 2]** for their insightful perspectives. We’re eager to see how *Avowed* redefines the RPG landscape and empowers players to forge their own destinies within its expansive world. Be sure to check out *Avowed* when it releases on February 19th on PC and Xbox Series. Join us again next time on World Today News for more in-depth discussions on the ever-evolving world of gaming.