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Atomic Heart devs talk about the game’s strengths, game director’s favorite build, and plans for DLC

The IGN channel posted a video in which, under a lively cut of the gameplay Atomic heart the answers of the developers of the Mundfish studio to the questions sent by journalists were read.

  • Melee allows you to build up energy, which can then be used to fire some special guns. Melee weapons also often have unique tokens and provide benefits that the player does not get from ranged combat.

  • There are three classic difficulty levels: story, medium and hard. The choice depends on the preferences of a particular person, and the developers lean on none of them.

  • Enemies can be showered in fire, frozen, and electricity runs through them. There is also an additional element, a polymer, after applying which the enemy will be especially vulnerable to the next attack of any other element. Fire cannot be used with skills, but can be used via the weapon’s special properties.

  • Stealth fans will be able to do the same in Atomic Heart: the game will provide tools and opportunities to avoid unnecessary collisions and, when the time is right, to attack on your own terms. However, it is impossible to go completely stealthy, one way or another, but you will have to fight the robots.

  • The developers really enjoyed working with Mick Gordon, and his compositions perfectly set the mood of the game. However, besides these, it includes many other compositions. The combination of Soviet-style pop and brutal, vibrant Doom music should make for some interesting contrasts.

  • There is only one car model that can be driven in the game. Perhaps more transport modes will appear in the DLC, but this is more for fun and to reduce travel time, the game itself is still about something else.

  • The game world is large enough, but still cannot be called completely open. The developers have tried to make it so that players explore it gradually and according to the storyline.

  • The developers promise an extremely interesting story, revealed both through dialogues and cutscenes, as well as through the environment. They consider the storytelling to be the strong point of the game.

  • Players themselves will be able to build the right balance of story, combat and puzzles themselves, thanks to the open world.

  • The game director’s preferred build is telekinesis and polymer bomb abilities combined with a flying blade and shock gun. Other developers use completely different approaches to passing, so everyone can pick up something for themselves.

Atomic Heart — is a first-person action game set in an alternate Soviet era, with killer robots, clown-themed torture chambers, and old women trapped in molecular slime.

Atomic heart Out February 21st for PC, PS4, PS5, Xbox One and Xbox Series. On the territory of Russia and the CIS countries, the game will be released exclusively on the VK Play site. At launch the title will also appear on Xbox Game Pass, but not in the Russian region – to access, you will need to change the region in the console settings.

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