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Apple VR: iris scanning technology for authentication and payments?

The information site, generally good sources, he claims hence the first mixed reality viewerApple will integrate iris scanning technology to protect the authentication process and payments (a kind of Face ID for VR for short). The information reports that this incredible leak was provided to him by two Apple employees who worked on this XR headset project! This iris scanning technology would also allow multiple people to use the same headset without interruption, without Meta’s cumbersome multi-account management.

Iris scanning is said to be one of the features of eye tracking technology (eye tracking) integrated into the XR helmet, a technology resulting from the work of the to boot German SensoMotori instruments acquired in 2017 by Apple. L‘eye tracking of the Apple VR would also be used for the foveal display (the graphics computing power is directed towards the display area the user sees). Information sources reiterate that “Apple VR” will have 14 cameras (compared to 6 for the Meta Quest Pro and 4 for the Touch Pro controllers). Two of the Apple VR cameras will be facing downwards and will allow recognition of leg movements (Meta is not yet present and tends to to improve the situation).

The design of the helmet would be similar to that of “ski goggles”, with materials such as “mesh, aluminum and glass”. On a strictly aesthetic level, the external cameras of the Apple VR would be less visible than those of the Quest Pro. The Apple headset would also be thinner and lighter than the Quest Pro, which as a reminder still weighs just over 700 grams. It would also be possible to add corrective lenses inside the helmet for simple magnetic contact, a technology already used by VRO opticians for the Pico 4 helmet.

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