Home » Technology » Among Us developers talk about how the game’s success put them under enormous pressure

Among Us developers talk about how the game’s success put them under enormous pressure

Among Us has been, without a doubt, one of the most viral phenomena in the last years of Twitch. Many of the platform’s most famous content creators have catapulted the game to a level of sales and users that its three developers they could never even imagine.

In relation to this, youtuber Anthony Padilla has conducted an interview in which the developers of Among Us talk about how the success of the game put them under enormous pressure.

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Among all the information that the developers shared with Anthony Padilla, some of the most interesting quotes are the following:

“The viralization of Among Us, it was like, ‘okay, this is my life now.’ The pressure of getting things done quickly was very high. From September to December, we were talking with Xbox, Playstation. They were going to try to get Among Us to these platforms, which usually takes quite a few months, like half a year to a year. We were like: “Three months! Let’s try it at that time », says Amy Liu, who among many other things is in charge of the art of the game.

The developers of InnerSloth also place great emphasis on the enormous pressure they have brought on, and that they felt “burned” due to having lived through the hardest times during the Covid quarantine, since in addition to having to work long hours, They couldn’t even see their family or friends and had to spend the holidays alone.

Among Us developers talk about how the game’s success put them under enormous pressure

We hope that the InnerSloth developers are able to carry on a healthier level of work today, now that the virality of the game has been reduced and the studio has been enlarged. Among Us will come to Xbox and Game Pass during this year 2021.

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Last updated on 2021-02-28. Prices and availability may differ from those published. SomosXbox could receive a commission for your purchases. More information.

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