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AMD Partnership with Starfield: Optimized Gameplay and Enhanced Immersion

AMD is an exclusive partner Starfield. The processor and graphics card manufacturer is helping developers with both the PC and console versions of the highly anticipated space RPG. We learned about it from a press release and a special video with nice gameplay footage. These are most likely taken on a powerful computer.

Upscaling technology is used to fine-tune the gameplay of Starfield on Xbox Series X/S consoles FidelityFX Super Resolution ve verzi 2.0 from AMD (abbreviated FSR), which will also be supported on PC to increase the frame rate. On the other hand, this probably means that the game will not support Nvidia’s DLSS and Intel’s XeSS. At least nobody is talking about them at the moment.

“We are working hand-in-hand with Bethesda Game Studios to optimize Starfield for both Xbox Series and PC with Ryzen 7000 processors and Radeon 7000 graphics cards. These optimizations increase performance and improve the quality of gameplay with highly multi-threaded code that will benefit both Xbox and PC gamers, “ said Jack Huyng, senior vice president of AMD.

Thanks to the collaboration, we are to enjoy an experience with greater immersion in the story, more details and related research. Todd Howard is also excited. The creative director and director of Starfield and other Bethesda in-house projects reiterated that this is the most ambitious game they have ever created.

It’s interesting, that AMD experts got right into Creation Engine 2. Which is why Howard believes FSR will do great in Starfield, the technology makes the game look amazing and run extremely smoothly. It should be noted that on Xbox Series X/S consoles only at 30 frames per second. Bethesda has no plans for a performance mode with a higher frame rate.

Starfield will be released on 9/6 this year on Xbox Series X/S and PC. It will be available in Game Pass on the same day.

2023-06-27 15:51:51
#AMD #participating #optimization #Xbox #version #Starfield #FSR #INDIAN #technology

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