In addition to the new graphics cards, AMD also presented FidelityFX Super Resolution 3.0, FSR 3 for short. The technology, which is expected to support so-called frame generation, i.e. an increase in FPS by inserting a generated frame between every two rendered ones, was a pleasant surprise in two respects.
Unlike Nvidia DLSS 3, it will be compatible with a wide range of hardware. Not only Radeons, but also cards from Nvidia and other manufacturers, which obviously means Intel hardware, which probably AMD can’t think of a name for.
FSR 3 can work classically like FSR 2 for upscaling the image to screen resolution, newly with frame generation to increase FPS and also newly as anti-aliasing (“Native AA”). This mode is for games that only support low-quality anti-aliasing (or none at all), where FSR 3 Native AA mode with a relatively low impact on performance (in AMD’s example -7.5%) can be anti-aliased without affecting image resolution . However, it can be combined with image generation.
AMDNvidiamin. for zoom or AARadeon RX 590GeForce GTX 10x0support. for enlargement or AARadeon RX 5x00GeForce RTX 20x0min. for image generation Radeon RX 5700GeForce RTX 20×0 support. for image generationRadeon RX 6x00GeForce RTX 30×0
FSR 3 hardware compatibility will be broad, essentially wider than the table indicates, but AMD does not recommend going below the minimum configuration, as older hardware may not be powerful enough to have any meaningful benefit from turning on FSR. He then recommends using the image generation function if the image has at least around 60 FPS before turning it on. Otherwise, the FPS will also increase, but the latency may not be satisfactory.
To generate images with a margin, the hardware of the previous generation is also sufficient, it should be usable even on the generation before the previous one. Without generating images (that is, for enlarging or anti-aliasing), FSR 3 can be used even on very old models.
FSR 3 will be available in early autumn, with Forspoken and Immortals of Aveum coming first, with others to follow later – currently working on integration into 12 titles.
For the first quarter of 2024, AMD plans to support the generation of images for all games (DirectX 11, DirectX 12) through drivers. So there will be no need to wait for support from the game – in the drivers (Radeon Software) the function within Hypr-RX can be turned on by the user (see example above).
2023-08-28 05:47:03
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