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AMD FSR 3.0 frame generation, ray tracing and HDR not working in Gus Dawn remake on PC

Sony recently released a remake of Until Dawn, and the PC version seems to have a lot of problems. Although the performance can be quite good, especially if you have an RTX GPU, there are a lot of features in the PC version that don’t work at all.

For starters, Ballistic Moon has added support for ray tracing on PC. The developers used ray tracing to improve shadows, reflections, and environmental occlusion in the game. However, the ray tracing options are currently not working. Even if you enable them, the game doesn’t seem to have any ray tracing effect.

And that’s not all. Until Dawn supports NVIDIA DLSS 3 and AMD FSR 3.0. And while NVIDIA DLSS 3 works like a charm, AMD FSR 3.0 frame generation is broken.

Finally, HDR doesn’t work in this game either. Although there is an option for this, the game will run in an SDR container. In other words, this game doesn’t have true HDR.

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