Home » Technology » Ambitious, Tales of Shadowland starts crowdfunding

Ambitious, Tales of Shadowland starts crowdfunding




Art from Tales of Shadowland, Brazilian MMORPG

Photo: Uzmi Games / Publicity

Created by its developers’ passion for classic online role-playing games, or MMORPGs, Tales of Shadownland is one of the most ambitious games ever produced in Brazil. The game entered crowdfunding this Friday (8), at the Catharsisasking for R$ 500 thousand for the conclusion of the production, which is scheduled for release in 2024.

THE Game On talked to André Ferreiragame director and founder of Uzmi Games studio, Douglas Mesquita (better known as the youtuber Rato Borrachudo), co-founder of the studio, and with Guilherme Dei Svaldifrom Jambô Editora, which works as a partner of Uzmi in the financing campaign for Tales of Shadowland, to learn more about the game that wants to be a milestone in the Brazilian digital games industry.

Check out the game’s funding campaign trailer:

A world to tell stories

At a first glance, Tales of Shadowland is a fairly traditional MMORPG, with multiple character classes and a vast map to explore and embark on a medieval fantasy adventure. The game has been in development since 2020, and the funding is intended to give the project more publicity, cover part of the production costs, and help realize the creators’ vision for the project.

According to Douglas, the game has the nostalgic appeal of the MMOs of yesteryear, which larger games have lost over the years. “We want to bring that nostalgia back“, said the youtuber, who is trained in IT and responsible for marketing Tales of Shadowlands.

His vision is that it will be possible to tell several stories in the game, which would function as a Metaverse. “Portals can open and a new world emerges in the game, with a story from Storm or Mortal Kombat“, he explained. These collaborations would depend on commercial partnerships, of course. It’s an increasingly frequent strategy in the industry, with crossovers between pop culture brands happening in games like Fortnite, Free Fire and many others.

Watch the teaser of the alpha version of Tales of Shadowland:

One of the attractions of the game is the freedom of exploration and the possibility to play together with other people, essential elements in a good online RPG. According to André, Shadowland supports over a thousand simultaneous players on the same screen – a remarkable feat. The game already has about 40,000 registered users and hopes to reach the 100,000 mark at launch in 2024.

Those who participate in crowdfunding will be able to start playing well before. Project supporters will participate in alpha testing after the campaign ends and will have access to the game’s beta in 2023.

ambitious project



Tales of Shadowland Art

Tales of Shadowland Art

Photo: Uzmi Games / Publicity

With a game the size of Tales of Shadowland, Uzmi wants to open up opportunities for the games industry in Brazil, which already has several studios and independent producers with well-made and internationally awarded games, but has not yet produced a production of this scale.

Still, the studio intends to compete in the MMORPG market. For that, you will need to compete for the public with millionaire productions like World of Warcraft and Final Fantasy XIV Online. Amazon spent millions of dollars and took years to enter this dispute with New World. On its side, Uzmi is asking for R$500,000 in Catarse, just over US$100,000 at the current price.

André is aware that it’s a tough market and says Uzmi’s initial goal is to make Tales of Shadowland a game the community will enjoy.

We want to raise a flag saying that Brazil is a good place to develop games“, Douglas said. The idea is that the funding will serve as a thermometer of community engagement to increase the project’s visibility with potential international publishers.

“TWe wanted to launch the game in China, with a big publisher there“, revealed Andrew. “We are proving that we are capable of doing it. We produce a functional alpha, with players. It’s not funding to start development, it’s to upgrade the game with the community, before looking for international partners“.

Funding is not being done to fund the game but to improve it. We are all passionate about gamers, but we are all professionals, with a lot of time in the market“, highlighted Guilherme, about the feasibility of the launch. “The adventure is up to the characters, we’re not on an adventure, it was all well planned. We don’t have the capital of a Blizzard or EA, but we have our strengths, a super competent staff that doesn’t owe anything to other markets“.

Crowdfunding

Speaking about Jambô’s experience with very successful crowdfunding campaigns, such as the game Tormenta20, Guilherme pointed out some lessons learned that the publisher brought to the Uzmi project.

Storm’s first campaign was delayed in 2019 and we only delivered the product in 2020. We started developing the game after the campaign, together with the community. The project grew too big and we had to choose: Either we delivered on the agreed date or we delivered the product that people wanted“, recalls the editor. “What we learned was to start developing the product before crowdfunding. And that’s what Tales was already doing. If it weren’t for that, we wouldn’t participate in the campaign“.

With full focus on the funding campaign, Uzmi will not be taking the game to fairs or festivals this year. “We would like to be at the BIG Festival, but there was no time to prepare”, explains André. “We talked to BGS, but we can’t put the game in the indie corridor.“, commented Douglas.

The youtuber’s concern is that his presence, that of the voice actor Guilherme Briggs and other internet celebrities could cause turmoil in the area. “I love the indie aisle, I always record there when I’m at the fair, but we know what BGS is like and that could cause a lot of confusion“, he explained.

Free online RPG and sem ‘pay to win’

Developed for PC, Tales of Shadowland will be free to play, with monetization through the sale of cosmetic items. The producers guarantee that the game will not have ‘pay to win’ items, those equipment that give many advantages to the player, but can only be purchased with real money.

We are all gamers, we would never accept that in our game“, explained Douglas, stating that the game will have amazing cosmetic items to encourage monetization.

The funding campaign for the Brazilian MMORPG Tales of Shadowland is now open in Catharsis.

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