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Activision Acquisition Fails to Deliver Expected Game Pass Surge

Microsoft’s acquisition of Activision​ Blizzard‌ has⁤ not delivered⁣ the ‍anticipated‍ boost ​to Xbox game Pass or the company’s gaming divisions,according to a recent report⁢ by The ​Information. Despite high expectations, the $68.7⁢ billion deal has⁣ yet to substantially increase Game Pass subscriptions or attract more studios to​ the platform.

Microsoft had hoped the acquisition⁤ would encourage ‌more players to subscribe to Game Pass⁤ and persuade studios to launch ⁢their ‌games on the service. However, neither goal has ​been achieved. Sources reveal that ⁢many studios have declined to join Game Pass, even with Microsoft offering substantial fees. Analysts suggest this reluctance stems from the⁤ fact that ​games can lose ‌nearly 80% of their‌ premium sales when launched ⁣on the platform, ​unless they are⁢ multiplatform titles.

Denny Fish, ⁤a portfolio manager overseeing Microsoft’s $800⁢ million budget, described the activision Blizzard acquisition as ⁣a ‍“disappointment.” this sentiment ‍reflects broader concerns about Microsoft’s gaming strategy. The company aimed to reach⁢ 100 million Game Pass subscribers‌ by 2030, but as of February 2024, the service has only 34 million subscribers. This figure⁣ includes​ players⁤ who transitioned from‍ Xbox Live Gold to Xbox‍ Game Pass‍ Core. ​Notably,Microsoft⁤ has missed⁣ its growth targets ‍for Game Pass ‍over the past two years.

In ⁣response, Microsoft has⁣ increased⁣ Game Pass prices and introduced multiple subscription tiers with varying offerings. Thes‌ changes, however, have not yet‌ reversed the trend.

Another area where Microsoft ⁢fell short is its expectation that more studios‍ would adopt its Azure Cloud ⁢servers for game development.⁢ Activision ​Blizzard continues to rely on Google Cloud, Amazon Web ‌Services, and‌ its own⁣ servers, bypassing Microsoft’s cloud infrastructure.

Despite⁢ these challenges, Microsoft’s gaming division has seen​ some successes. Titles like Starfield and Call‌ of ​Duty:​ Modern Warfare 3 ⁣have performed​ well, but the company lacks a consistent pipeline of ⁣top-tier‌ games.⁢ Several highly anticipated projects, ‌including Fable, Perfect Dark, and Gears E-Day, remain in development. ‌

| key Points | Details |
|—————-|————-| ⁤
| Game Pass⁤ Subscribers | 34⁣ million (February⁤ 2024) | ⁣
| target⁢ by 2030 ⁢| ⁢100 million |
| Studio Adoption |⁣ Many studios declined to join Game‌ Pass |
| Cloud Services ‍| Activision uses Google Cloud, AWS, and its own servers |
| First-Party Games ⁣ | Limited​ output; major‍ titles still in development |

The future of microsoft’s gaming⁤ strategy remains uncertain.‌ While the Activision Blizzard acquisition was a bold move, its impact‌ has been ‌underwhelming so ‌far. Can microsoft turn things around? Only time ⁣will tell.

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