I years it is 30 years since world history became playable. The groundbreaking strategy game “Sid Meier’s Civilization” gave the player the opportunity to control a civilization, from the Stone Age to the Space Age. Along the way through the millennia, they had to build cities, develop technologies, discover the randomly generated world map, and interact with computer-controlled civilizations. The choices were huge, no game round the other equal. Once you had learned the basics, it was hard to tear yourself away.
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