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Star Wars: Squadrons review – TechPulse

PRO

  • Eight spacecraft to choose from
  • Campaign from two perspectives
  • No microtransactions


Flying around with an X-wing or TIE fighter, it’s possible in Star Wars: Squadrons from Motive Studios, without any microtransactions.

“What could a modern Star Wars game with a focus on space combat look like?” That was the question that a group of passionate fans at developer Motive asked themselves one day. The passion project grew into a pitch and Star Wars: Squadrons was born.

In Star Wars: Squadrons, you take place in the cockpit of several popular starfighters just after the events of Star Wars: Return of the Jedi. You do that partly as a pilot of the New Republic, which is in the midst of the transition from rebels to leaders, and as part of the Galactic Empire. The story of the single player is thus told from different perspectives.

Star Wars Squadron

That is ideal, because the main goal of the campaign is to familiarize you with flying around in the various starfighters. There are eight in total in this game, divided into four categories. The names will no doubt sound familiar to you and you can rightly become enthusiastic. We all dream of this when watching the movies, don’t we? It’s about:

  • Fighters: T-65B X-wing starfighter & TIE/ln starfighter (“TIE fighter”)
  • Bombers: BTL-A4 Y-wing assault starfighter/bomber & TIE/sa bomber (“TIE bomber”)
  • Interceptors: RZ-1 A-wing interceptor & TIE/IN interceptor (“TIE interceptor”)
  • Support: UT-60D U-wing starfighter/support craft & TIE/rp reaper attack lander (“TIE reaper”)

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