Gamified Fitness: Caribbean Startup Eyes Global Market
Kimberly Glanny, a recent business school graduate, found herself juggling academics and a dwindling passion for sports. Her solution? A revolutionary fitness platform that merges the excitement of video games with the benefits of physical activity. “During my first year of study at AMOS, I realized that I had neither the time nor the desire to play sports, even though I had been doing it as the cradle,” Glanny recalls. “I downloaded fitness apps to compensate, but they didn’t work for me as I couldn’t tell if I was doing the movements well or not. in one of my entrepreneurship classes in 2020, we had to “brainstorm” business ideas and, little by little, I developed a project that would become Sportiplay.”
Sportiplay, launched in 2023, is more than just another fitness app. It’s a complete platform designed to reignite the joy of movement. Glanny leveraged her passion for video games to create engaging experiences that seamlessly blend virtual and physical worlds. “Sportiplay is a platform that creates experiences mixing video games and sports, so that the two mediums can come together and motivate the user to do physical activity regularly,” she explains.
The company’s rapid growth is a testament to its innovative approach.Supported by partners including La French tech Tremplin,Le Village by CA,and AMOS,Sportiplay is developing “Kim’s Odyssey” (KIM for Keep in Movement),a mobile game utilizing AI-powered motion sensors.”The game will use a motion sensor powered by AI,directly integrated into the phone’s camera,” glanny details. “This will therefore detect our movements, determine weather we reproduce them well or not, give us points accordingly and position us in a multiplayer ranking.”
but Sportiplay isn’t solely focused on virtual fitness. Recognizing the importance of real-world interaction, Glanny has developed a system of activities and events in schools, community centers, and businesses. “Sport is a physical activity and not just a virtual one,” she emphasizes. “So, to make it more real, we created a system of activities and events in schools, town halls and businesses. We use interactive screen technology that can be moved and installed anywhere, on which we can project and host games to get a whole group moving.”
Glanny acknowledges the existing market for fitness-oriented video games, but highlights sportiplay’s unique accessibility. “Today, everyone has a phone and our service does not require the customer to spend $300 or more for a console,” she asserts. “We really want to make sport and physical activity accessible to everyone, without budget or geographical purchasing constraints.”
With the launch of “Kim’s Odyssey” slated for late 2025, Glanny is focused on building a strong community. “We will initially deploy in Martinique at the event level,then we will try to develop our activities throughout the Caribbean. In addition, we also aim for the global success of our “digital” game, nothing less!” she declares, showcasing her ambitious vision for the future.
Interview conducted by Marie-Hélène Brousseau
Combining Games and Exercise: Can Sportiplay Make Fitness Fun for Everyone?
Caribbean startup Sportiplay is tackling a growing problem: how to make fitness fun and accessible for everyone. Using a unique blend of gamification, technology, and real-world events, they aim to revolutionize the fitness industry. we spoke to Dr. Anya Sharma, Professor of Kinesiology and Digital health at the University of Miami, to get her expert outlook on Sportiplay’s innovative approach and its potential impact.
A New Approach to Fitness Motivation
Senior Editor: Dr. Sharma, Sportiplay’s founder, Kimberly glanny, talks about re-igniting the joy of movement. How crucial is fun and gamification when it comes to motivating people to be more physically active?
Dr.Sharma: That’s a crucial point.Customary fitness programs frequently enough feel like a chore. Gamification can turn exercise into a fun and engaging experience, making people more likely to stick with it long-term. Think of it like leveling up in a favorite video game – achieving milestones and seeing progress can be incredibly motivating.
Leveraging technology for Accessible Fitness
Senior Editor: Sportiplay is launching a mobile game called ”Kim’s Odyssey” that utilizes AI-powered motion sensors. How dose this kind of technology contribute to a more inclusive and accessible fitness experience?
Dr. Sharma: Accessibility is hugely critically important.Not everyone has access to gyms or expensive fitness equipment. By using smartphone technology and AI, Sportiplay can potentially bring fitness to anyone with a phone, regardless of their location or budget.
The Power of Combining Virtual and Real-World Activity
Senior Editor: sportiplay doesn’t just focus on virtual fitness. They also organize real-world events and activities in schools and communities. Why is this blended approach so effective?
Dr. Sharma: It’s all about creating a holistic experience. While virtual fitness can be convenient and engaging, real-world interaction and community building are crucial for motivation and accountability. Sportiplay seems to understand the importance of both.
Global Ambitions and Future Potential
Senior Editor: Sportiplay has enterprising plans for global expansion, starting with the caribbean market. What do you see as the potential impact of Sportiplay’s platform on the future of fitness, both regionally and globally?
Dr. Sharma: Sportiplay’s focus on affordability, accessibility, and a novel blend of real and virtual experiences coudl be a game-changer. If they can successfully build a strong community and expand their reach, they have the potential to inspire a new generation of active individuals, not only in the Caribbean but worldwide.