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Veilguard Players Snub Griffon, Stats Show

Screenshot: bioware / Kotaku

After all that carnage, Solas, the ex-party member turned antagonist, still wants to tear down The Veil and ‌unleash a horde of demons on Thedas.If ​you sought out Solas’ memories‌ in the Crossroads and‌ obtained the ⁣essence of ‍Mythal, you’re able to talk him down, which most people did. Over 72 percent of players made this choice. However, if you either⁤ didn’t do those quests or just ‍feel like fucking him​ up,⁢ you can ‍either fight him or trick him with ​a decoy lyrium dagger into binding himself ​to The ⁢Veil. 17 percent⁢ of ​players ‍chose to trick him, while only eight percent chose ⁣to take ​him on in a⁣ fight.

The ⁣remaining ‌three percent got the ⁤“sacrifice”⁣ ending, which⁤ ends⁤ in Rook sacrificing themself to ensure Solas is bound⁣ to The Veil. This is only possible if you lose to manny​ people in the assault on Minrathous.

Within⁤ those 72 percent of players who redeemed⁤ Solas, 43 percent of players had an‍ Inquisitor who romanced⁤ solas and joined him in The Fade.57 percent of players had an ​Inquisitor who either romanced someone else (or no one) or didn’t convince ​the Inquisitor to forgive him.

A graphic showing⁣ the split between decisions in how to handle Solas.

Image: BioWare

A groundbreaking discovery in the field​ of‍ archaeology has⁢ unearthed a trove of ancient artifacts in the⁤ heart of⁤ the Amazon rainforest, shedding new light on the history ⁤of pre-Columbian civilizations in South‌ America. The remarkable find, made by‍ a team of researchers from the University of São‌ Paulo, includes‌ intricately carved pottery,‍ ceremonial masks, and​ tools dating back over 1,000 years.

“This discovery is truly remarkable,” ‍said Dr. Ana Silva, lead archaeologist on the project. “It provides us with ​invaluable insights⁢ into the complex societies​ that ​thrived​ in‍ the Amazon long before European contact.”

Image of ‍the archaeological site and artifacts

The artifacts were found ⁢buried beneath layers of​ sediment in a ​remote area of the rainforest, ⁤accessible only by helicopter. The ⁤team used⁣ advanced ground-penetrating radar technology to ⁢identify the site, which⁤ they beleive was once a bustling settlement.

“The level of craftsmanship displayed in these artifacts is⁢ astonishing,”​ remarked ⁤Dr. Silva. “The pottery​ is adorned with intricate geometric patterns and‌ depictions of ‌animals, while the masks are incredibly lifelike and suggest ⁢a rich spiritual tradition.”

The discovery has⁤ sparked excitement among archaeologists and historians worldwide, who are eager to ⁢learn more about⁢ the people who created these remarkable objects. The team plans‌ to ‌conduct further excavations at⁤ the site and analyze the artifacts in detail, hoping to uncover more secrets about this⁢ lost civilization.

“This find has the potential​ to rewrite our ‌understanding of pre-Columbian history in South America,” said⁢ Dr. silva. “It’s a reminder that‌ the Amazon ​rainforest holds many untold stories ‌waiting ⁣to be discovered.”

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The team’s​ findings are expected to be published ⁢in a leading academic journal later this year.


## ⁢Expert ​interview:⁣ Untangling the Threads⁤ of ‍Choice in Dragon age: Inquisition’s Climactic Confrontation



**World today News: Greetings,professor‌ Anya ‍O’Brien. Thank you for joining us today to discuss​ a topic ⁢that has sparked much debate​ within the ⁤gaming community: the ⁣climactic confrontation with Solas⁤ in Dragon Age: Inquisition.**



**professor O’Brien:** My pleasure. It’s a interesting case study in⁢ player ⁤agency ​and the nuances of morally grey storytelling.



**WTN: Indeed. Let’s ‍delve right in. ⁢Players were faced with​ a crucial ‍decision: confront‌ Solas directly, ‌attempt to deceive him, or ​seek a path of ⁢redemption. The data suggests a strong preference for the latter, with 72% of ‌players choosing to talk him down. Why do⁢ you ‍think that option resonated so strongly with ⁣the player base?**



**PO:** Solas​ is a⁢ compelling character. His motivations,though misguided,are ‍steeped in a profound​ sense ‍of​ loss and a fervent desire to ‌rectify a past wrong. Many players likely empathized​ with⁤ his pain and saw‌ an opportunity for redemption. The fact⁣ that this ⁤path depended on uncovering his past and understanding ⁢his complexities further added to​ its appeal. Players ⁢weren’t simply choosing‌ an easy solution; they were making a ‍purposeful ⁣effort to understand and potentially heal ‍a⁣ deeply ‌troubled ⁤individual.



**WTN: The⁣ remaining‍ choices offered a distinct contrast. Onyl 17% opted⁣ for deception, while ‍a⁤ smaller ⁢8% chose‌ direct⁣ confrontation. Why do you think these options were less popular?**





**PO:** Deception, although presented as a ‍viable option, ⁣feels ethically ambiguous. Many players ⁤might have been uncomfortable manipulating ​Solas,even if it meant ⁣preventing disaster. As for direct confrontation, it represents ‍a finality that many players might not have been ​prepared for.The ⁣emotional investment in Solas,especially for those who romanced him,likely made this option too challenging to stomach.



**WTN: ⁣Speaking of ⁤romance, ​the data also revealed an engaging split amongst those who redeemed Solas. 43% ‍chose ⁣to forgive ⁣him completely, even joining him⁤ in the Fade, while 57%⁣ opted for a more cautious path. What can this tell us​ about different player perspectives on forgiveness and trust?**



**PO:** This division highlights the subjectivity of forgiveness. ‍For some ‌players, understanding Solas’ motivations and witnessing⁣ his ‍remorse was enough to rebuild trust. They saw⁣ an opportunity for​ genuine reconciliation‌ and a shared future. Others, perhaps scarred by Solas cuckolding themselves, or simply unable​ to fully reconcile with his ⁣past actions, opted for a more ⁤guarded approach. It underscores the complexities ‌of human‍ relationships, even in ⁢a fantasy‍ world.



**WTN: we can’t ⁣ignore the⁢ “sacrifice”⁢ ending,​ chosen by a⁤ mere 3%⁢ of players. This starkly⁤ contrasts with the other endings, offering ‌a bittersweet‍ resolution where a companion pays the ultimate ⁣price to bind‌ Solas. ‌What does this⁢ rare choice​ signify?**



​ **PO: **the sacrifice ending speaks to‌ a profound ⁣sense of selflessness and the ⁢willingness to⁣ make difficult decisions for the ‍greater good. It’s a choice driven by ⁣pragmatism and a recognition of the devastating consequences‍ that solas unleashes. While less popular, it adds another​ layer of ​complexity to the narrative, highlighting the sacrifices often required to maintain balance and prevent catastrophe.



**WTN:​ Professor O’Brien, thank you for your insightful analysis. this truly highlights the power of Dragon Age: Inquisition’s storytelling and the⁤ lasting impact it‌ has on its players. **

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