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Jordan Mechner’s ‘Replay’: A Family Story Told Through Comics

From Pixels to Panels: Jordan Mechner and the Powerful Story in "Replay"

Jordan Mechner, the creative force behind iconic video games like "Prince of Persia" and "The Last Express," has stepped into new territory with his graphic novel, "Replay: Memories of an Uprooted Family." This deeply personal work, marked by Mechner’s own artwork, delves into the narrative of his family’s history, interspersed with reflections on his video game career and insights into a cancelled "Prince of Persia" reboot.

Mechner’s artistic journey wasn’t solely confined to the pixelated worlds he crafted for gamers. Driven by a profound desire to honor his family’s legacy, he embarked on a unique storytelling endeavor. "Replay" blossomed from hundreds of digitized pages of his grandfather’s handwritten memoirs. As Mechner poignantly notes, "Painting can express things you can’t express otherwise."

The graphic novel, now available in Spain after its French release, traces the harrowing journey of Mechner’s Jewish family as they fled Austria during the Nazi era. "Most of his cousins ​​did not survive," the article reveals. Both his grandfather and father endured the trauma of displacement, forced to abandon their lives and possessions.

Interestingly, it was Mechner’s grandfather’s act of purchasing some of Hitler’s early photographs that ultimately helped their escape from Austria. This chilling detail, unveiled in "Replay," adds a layer of complexity to the family’s story.

Mechner, born in New York in 1964, grew up immersed in the weight of his family’s past. He found solace and expression through art, eventually establishing himself as a pioneering figure in video game development. "For a long time, I was skeptical about whether this story deserved to be told," he shared during a Dublin talk, organized by the Game video game park Madrid. "Then I realized part of the reason my parents went through what they did is to give their children a normal life."

"Whatever situation we live in, we don’t choose it," Mechner continued. "We have to make the best of what we have. I am very lucky, and the best way to honor [them] is to give them the only thing I know how to do."

"Replay" is not just a family memoir; it also offers glimpses into Mechner’s professional life. He touches upon his groundbreaking work on "Prince of Persia" and "The Last Express."

The cancelled "Prince of Persia" reboot, which Mechner alludes to in the book, is addressed with realistic candor.

"All the unfinished projects are in the cloud, and it’s better to leave them there," Mechner states. "It’s better to leave a little mystery and play the game we have."

In a age when video games are often viewed primarily through a technological lens, Mechner reminds us of the powerful human stories that can emerge from the digital realm.

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