Table of Contents
- 0.1 FADZ business association and technology transfer center Upper Franconia focus on the potential of interactive technologies for companies
- 0.2 You might also be interested in:
- 1 **What are the key cost considerations businesses should weigh when deciding whether to implement VR training programs?**
FADZ business association and technology transfer center Upper Franconia focus on the potential of interactive technologies for companies
How can technologies like virtual reality (VR) shape the future of workforce education and training? The event “Immersive Technologies for Training and Education” deals with this question and is being offered on December 10th at 4:30 p.m. by the FADZ business association in cooperation with the Upper Franconia Technology Transfer Center in the future workshop MACHBAR.
As part of a practical lecture, Prof. Dr. habil. Jens Grubert from Coburg University provides exciting insights into the possibilities of virtual reality for training purposes. The focus is not only on the advantages of VR in the education and training of employees, but also on successful application examples. Interactive live demonstrations also offer participants the opportunity to experience the pioneering technology up close.
The event is aimed at managing directors, human resources managers and department heads from all industries. The aim is to show how companies can design their training programs innovatively and future-proof using virtual reality (VR). Afterwards, the get-together offers an opportunity for exchange and networking.
- Location: FADZ MACHBAR eV Future Workshop, Laurenzistraße 2, 96215 Lichtenfels
- Entry is at 4:00 p.m.
- Participation is free.
- Registration is over www.fadz-wirtschaft.de/veranstaltungen possible.
You might also be interested in:
**What are the key cost considerations businesses should weigh when deciding whether to implement VR training programs?**
## Immersive Learning: VR’s Potential for the Future of Workforce Training
**Intro by Emily Carter, News Editor:**
The future of work is changing rapidly, and with it, the way we train and educate employees. Technologies like virtual reality (VR) are emerging as powerful tools to reshape traditional training methods, offering immersive, engaging, and potentially more effective learning experiences.
A recent event hosted by the FADZ business association and the Upper Franconia Technology Transfer Center dove into this exciting frontier. Titled “Immersive Technologies for Training and Education”, the workshop explored the vast potential of VR in workforce development.
Let’s hear from our panel of experts to weigh the pros and cons of incorporating VR into employee training programs.
**Debate:**
**Moderator:**
Welcome everyone. Today we’re discussing the role of virtual reality in the future of workforce training. With me, I have Peter Jackson, a strong advocate for VR implementation, and Sarah Miller, who approaches this technology with a more cautious perspective. Peter, let’s start with you. What are some of the key advantages you see in using VR for training?
**Peter Jackson (Pro-VR):**
Thanks, Emily.
For me, the advantages are clear: VR offers an unparalleled level of immersion and engagement. Imagine training a construction worker to operate heavy machinery, not in a simulated classroom environment, but in a realistic virtual construction site. The impact of that experience is far greater than passively watching a video or reading a manual.
VR also allows for safe, repeatable practice in scenarios that would be dangerous or costly to replicate in real life. Think about training firefighters to handle emergencies or medical professionals to perform delicate procedures.
**Sarah Miller (Contra-VR):**
I appreciate the enthusiasm, Peter, but I think we need to carefully consider the limitations and potential downsides of VR training.
Firstly, the cost of implementing VR systems can be significant, especially for small and medium-sized businesses. Secondly, there’s a steep learning curve for implementing effective VR training programs. Just having the technology isn’t enough; you need well-designed content and experienced trainers to truly leverage its benefits.
not everyone responds well to VR. Some individuals might experience motion sickness or disorientation, and others might find the technology isolating rather than engaging.
**Moderator:**
That’s a great point, Sarah. The cost and technical expertise required are definitely factors to consider. Peter, how do you respond to those concerns?
**Peter Jackson:**
I agree, the initial investment can be substantial, but there are also cost savings in the long run. Effective VR training can reduce the need for expensive real-world equipment and minimize risks associated
with on-the-job accidents.
Regarding the learning curve and content development, it’s true that expertise is necessary. However, there are now many companies specializing in creating high-quality VR training content and offering support to businesses.
**Sarah Miller:**
While I acknowledge those points, I still believe a balanced approach is crucial. VR should be viewed as a complementary tool, not a replacement for traditional training methods.
**Moderator:**
Excellent point. It seems the key is finding the right balance and utilizing VR strategically where it offers the most significant benefits.
**Closing:**
The event “Immersive Technologies for Training and Education” concluded with networking opportunities for participants. For those interested in exploring VR’s potential further, registration for the event is still open at www.fadz-wirtschaft.de/veranstaltungen.