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Previously, Xbox Cloud Gaming could only be used to stream games that were included in Game Pass. As promised, Microsoft has now fired the starting signal for streaming its own, purchased games. There are 50 games available to start with.
Anyone who has purchased one of the games from the list below can now stream it to all devices on which Xbox Cloud Gaming is available. These are smartphones (via browser), tablets and PCs as well as televisions, provided you have a supported Samsung device or a supported Amazon Fire TV.
However, the access requirements remain unchanged: In order to have access to cloud gaming, a Game Pass Ultimate membership is necessary, which costs 17.99 euros per month.
These are the titles available at launch. The offer is to be expanded next year:
- Animal Well
- Assassin’s Creed Mirage
- Avatar: Frontiers of Pandora
- Balatro
- Baldur’s Gate 3
- Banishers: Ghosts of New Eden
- Call of Duty: Modern Warfare II (2022)
- The Casting of Frank Stone
- Cyberpunk 2077
- Dragon Quest III HD-2D Remake
- Dredge
- Dying Light 2 Stay Human
- Farming Simulator 25
- Fear the Spotlight
- Final Fantasy XIV Online
- Final Fantasy
- Final Fantasy II
- Final Fantasy III
- Final Fantasy IV
- Final Fantasy V
- Final Fantasy VI
- Hades
- Harry Potter: Quidditch Champions
- High On Life
- Hitman World of Assassination
- Hogwarts Legacy
- House Flipper 2
- Kena: Bridge of Spirits
- Lego Harry Potter Collection
- Life is Strange: Double Exposure
- Metro Exodus
- Mortal Kombat 1
- NBA 2K25
- PGA Tour 2K23
- Phasmophobia
- Prince of Persia: The Lost Crown
- Rust Console Edition
- 7 Days to Die
- Star Wars Outlaws
- Stray
- The Crew Motorfest
- The Outlast Trials
- The Plucky Squire
- The Witcher 3: Wild Hunt
- Tom Clancy’s The Division 2
- TopSpin 2K25
- Undertale
- Visions of Mana
- Warhammer 40,000: Space Marine 2
- WWE 2K24
**Considering the technical limitations and potential latency issues associated with cloud gaming, what steps can Microsoft take to ensure a smooth and enjoyable gaming experience for all players?**
## World Today News: A Game Changer? Xbox Expands Cloud Gaming
**Intro**
Welcome to World Today News. Today we’re diving into the exciting world of gaming with a focus on Microsoft’s recent expansion of its Xbox Cloud Gaming service. Joining me today are two experts: [Guest 1 Name], a veteran video game journalist known for their sharp insights into industry trends, and [Guest 2 Name], a tech analyst specializing in cloud computing and its impact on entertainment.
**The Evolution of Cloud Gaming**
* [Guest 1], Microsoft has long been a leader in the console gaming space. How does this move into expanding cloud gaming fit into their overall strategy?
* [Guest 2], cloud gaming has been gaining traction for a while now. What makes Microsoft’s approach stand out from the competition, especially with the addition of personal game libraries?
**Accessibility and the Future of Gaming**
* This new feature allows players to stream games they already own from various devices. Do you see this as a game-changer for accessibility in gaming, especially for those who might not have the latest consoles or high-end PCs?
* [Guest 2], speaking of accessibility, how does cloud gaming address concerns about hardware requirements and internet speeds? What are the potential limitations we should keep in mind?
**The Game Pass Ultimate Factor**
* [Guest 1], Microsoft requires a Game Pass Ultimate subscription for access to this cloud gaming service. What are your thoughts on this model? How does it benefit both Microsoft and the players?
* Some argue that subscription models like Game Pass stifle game ownership. What’s your take on this argument in the context of this cloud gaming expansion?
**The Expanding Game Library: A Curated Selection?**
* This initial list of 50 games includes some big titles, but is certainly not exhaustive. [Guest 1], what criteria do you think Microsoft is using to select games for this service, and what genres or types of games might be good candidates for future expansion?
* [Guest 2], given the technical complexities involved in streaming games, will
this impact the types of games that are suitable for cloud gaming?
**Closing Thoughts**
* what are your predictions for the impact of this new feature on the gaming landscape? Will it become the standard for experienced gamers or attract a new wave of players?
Thank you both for sharing your expertise on this evolving topic. We hope this discussion has provided our viewers with a deeper understanding of the exciting possibilities of cloud gaming.