Home » Technology » Metro Exodus creative director won’t return to game development, but believes in 4A Games and STALKER 2

Metro Exodus creative director won’t return to game development, but believes in 4A Games and STALKER 2

Creative director Metro Exodus and one of the main developers of the original trilogy SALCAIR Andrei Prokhorov said in a recent interview that he has finally left the game industry. The reason for this was not a temporary break in work, but an urgent decision due to serious health problems. Even during creation Metro Exodus the therapist suffered a massive stroke, which caused partial paralysis. Despite great progress in recovery, the recovery process is still ongoing.

Prokhorov admits that despite physical limitations, he kept an eye on the exit Metro Exodus and he was delighted with the enthusiastic response from the players. For him, this was proof that his work on the game was not in vain. During his six years of recovery, he has made great progress: he is now able to walk without a cane and generally feels well. However, full return to work there 4A games and participation in the creation of new games in the series Metro still impossible.

Nevertheless, Andrey sees a good time in this. According to him, his role opened the way for new talent and ideas in the studio.

I think I accomplished my main task – I helped create and establish a team. Now they can cope without me.

– noted Prokhorov.

The interview also mentioned the subject of an upcoming publication Stalker 2. Being one of the creators of this franchise, Andrey expressed pride in the creation GSC world games. He confirmed that it was thanks to the series Metro And SALCAIR The genre of post-apocalyptic shooters is still in demand among gamers. Prokhorov was happy with the trailers presented for the new part, although he admitted that he would have added “more darkness” in moments.

Metro Exodus creative director won’t return to game development, but believes in 4A Games and STALKER 2

⁢ What were the⁢ most significant challenges you⁤ encountered after your stroke that affected your ⁣involvement in ⁢the development of Metro Exodus?

Thank you for agreeing to this⁤ interview about your‌ departure from the ‍gaming industry and the future of ‌one of the ‌most iconic franchises in post-apocalyptic shooters.⁢ Let’s⁣ start with your decision to leave 4A Games and the gaming industry altogether.​ Can ⁢you ‌share more​ about the challenges you faced after suffering a‌ stroke and how it impacted your⁤ work on Metro Exodus? ⁣How⁢ did you manage to stay involved in⁣ the development process despite your limitations?

Moving on to⁢ Metro Exodus, we must talk about the immense success it received from gamers worldwide. What do‌ you feel ‍was the key to the⁣ game’s success, and what are some of the most memorable moments you experienced during its production? Additionally, how does it ​feel knowing that ⁣your work on the game​ has paved ⁣the ⁤way for the growth of‍ the ‘Metro’⁤ franchise ⁤and has left‍ a lasting impact on the genre?

shifting our focus to Stalker 2, as one of⁢ the pioneers⁤ of ⁣this genre, what are your⁤ thoughts ⁢on the upcoming game? ‍Do you have any advice‍ for the developers at GSC World Games? How do‍ you envision ‍the game differentiating itself from previous installments ⁣and maintaining its dark, atmospheric tone?

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