Anyone who has played Call of Duty games over the past few years will be well aware of the camo challenge grind that happens every year. Basically, to get the most luxurious and interesting weapon skins in the game, the ones that are not available as paid plans, you have to complete several challenges in Zombies or Multiplayer. While this may be a walk in the park for some weapon protoons, others are designed to make your life a living hell, and frankly, the experience still sharpens my gears.
I’m not deterred by the time required to complete these hidden challenges, and of course I’m fine with giving away time-consuming activities to gain loyal followers. keep it entertaining, but what worries me is the lack of consistency in the balance. of these challenges and their lack of meaning. Of course, getting 100 heads with an assault rifle or SMG is a walk in the park. It may take you a few hours, but it is reasonable and completely possible, but 100 heads with a pistol … you have to be kidding, right?
That’s not even the most surprising part of the whole arrangement. As any Call of Duty player knows, certain weapon archetypes are always better than others. Assault rifles and SMGs have always been better than LMGs and shotguns, and Activision never seemed to care about doing anything to change that. Again, this doesn’t really bother me because this is a story as old as time, or at least as old as Call of Duty’s Multiplayer. But if these types of weapons are pretty bad compared to the community’s favorite types of weapons, maybe their frustrating camo challenges could shed some light? Maybe 50 shots would be enough, say, and maybe we’ll go back to one-shot kills with shotguns and sniper rifles. As it stands, getting a golden knife is easier (and more fun) than using many other weapons, simply because you only need 100 kills to complete the mission, instead of ‘ trying to catch an SMG that abuses Omnimovement with That’s a piece of cake when towing a light machine gun that weighs around 8 kilograms.
Here’s a hint:
But even that is rude for what I personally think is the worst transmitter, the HE-1. Sure, there are some more traditional weapons that are nightmares (cough, cough Goblin MK 2), but the HE-1 might just be one of the most amazing camo challenges I’ve ever seen. For reference, this is pretty much the RPG equivalent of BOPS 6, which means it doesn’t have an aiming system designed to lock on and track air currents like the Cigma 2B. While you may be thinking back to RPGs of the past and wondering what the problem was, the HE-1 has a scoped reticle that you need to look at before you shoot. You can’t whip it for an incredibly fast rocket attack, you have to aim and then pull the trigger, which is a very well-planned idea if you’re going to use this weapon. Well, why not take the time to knock down the enemy that is pressing in on you? A great shout and a great choice until you have to destroy the series with this abandoned machine. Since it has no tracking capabilities, any kind of long range like drones are impossible, meaning you now have to hunt down the rarer helicopters as they appear. It’s the kind of challenge that makes you wonder why you even bother trying to solve Dark Matter or something.
And that is exactly my complaint about Multiplayer. Yes, Zombies challenges tend to be easier and less frustrating, but boy do they require more of your time. Likewise, if you’re really trying, you might finish the Multiplayer challenge in three to five hours per gun, but with Zombies, you’ll need double or even triple each a weapon HE-1 needs 2,000 kills to get a Purple Tiger! Get 2,000 kills with the launcher in PvE mode for a chance to complete the next two challenges before trying for gold! Basically, if you’re planning on playing anything other than Black Ops 6 between now and (probably) next fall before the next Call of Duty arrives, you might as well assume you won’t never on any of your weapons See Life after life or Nebula. Heck, many people may find it impossible to even get an Opal on a single weapon class.
Here’s a hint:
What I’m trying to say is that Call of Duty camo doesn’t have to be that difficult. This can be time consuming and challenging, but it wouldn’t be so difficult if some guys at Activision spent an afternoon designing better camo challenge limits. If every game can offer dozens of new and unique Achievements and Rewards to hunt, why not extend that creativity to Multiplayer, where more people will make the effort to challenge the hunt anyway? This doesn’t really seem like an absurd request.