Krafton, famous for Battlegrounds, plans to introduce several new games, starting with ‘Enjoy’, at this G-Star 2024. Among them, there is a lot of interest in the new project ‘Project Ark’, which is being developed by the Arc Team, a small development team within PUBG Studio.
‘Project Ark’, which will be released for the first time at this G-Star, is a small project developed by 15 people create a team and enjoy explosive missions and death games It’s a game. The shooting gameplay itself is similar to existing FPS games, but the change is in perspective, as if looking down on the entire battlefield from above at the same time , changing the whole idea.
Since Krafton previously released a PVE-focused top-down shooter called Thunder Tier One in 2021, it’s easy to imagine that it’s a game with a similar feel, but we enjoyed ‘Project Ark’ to a news show held ahead of it. G-Star was very different from what was expected.
project arc
The version released at this show was the same as the version released at G-Star, and two types of death game and explosive missions could be enjoyed.
In this game, each character will be given a different weapon and skill, so you can choose the character with the weapon style you like and enjoy the game. Familiar weapons appear in Battlegrounds, and the differences in the characteristics of each character’s tools, such as drones, blue zone grenades, and drones, are very important, so the variety of characters is -inside the team is very important. It is said that the reason is that each character has a fixed weapon so that you can immediately find out what weapon they are using just by looking at the silhouette of the character. Of course, this doesn’t matter in a death match where you can change your character every time you die.
Project Ark characters with different personalities
When a battle begins, you will immediately realize that just because you can see the entire battlefield at a glance, it does not mean that you can shoot well or track well. This is because the character’s field of vision is limited to a fan shape, and other fields are not visible. Since the fight takes place inside a building rather than an open area, the opposing team may suddenly appear from unexpected places, and there are even cases where will people be killed by a sniper shot that flies through the windows as they move around the room. Instead, since the team’s field of vision is shared, you can play by deliberately exposing yourself to focus on the opposing team’s field of vision, followed by other members of the team. catch a team.
Just because you can see a scene on the battlefield doesn’t mean you can hit and track well.
Since the path of the bullets is presented as a goal line, it may seem that it will be easy for anyone to hit, but this is also not easy. This is because each type of gun has a different recoil, so the aim line vibrates differently, and you have to shoot differently depending on whether the enemy sitting or standing. If you fire a gun in normal mode, you aim for the enemy’s torso or more, but if you fire while holding down the left CTRL key, you aim for the head while sitting . If it succeeds, it’s one shot, but if the prediction is wrong, you shoot the enemy in the foot. In FPS, you may have the futile experience of dying to an enemy you couldn’t even see, but in this game you can have the confusing experience of dying to an enemy who can see you clearly
Sometimes people get shot through small gaps between doors.
The true value of this game is revealed in the bombing missions, where cooperative play is more important than melee deathmatch. In demolition missions in classic shooting games, beginners often walk around not knowing where to go and die, but from the top-down view, where the battlefield is closely monitored , the destination is clearly visible, allowing for more strategic cooperative play.
It is not easy to work
The defending team can set up barricades in the enemy’s expected path and lead them into a trap, while the attacking team can choose a character that specializes in wall destruction and attack through an unexpected path for the defense team. In the demo version, the defending team had a big advantage because the explosive points were concentrated, but expect a very interesting battle to unfold as the map changes. To put it simply, you can think of Rainbow Six Siege as playing from a top-down perspective.
Although ‘Project Ark’ is still in the early stages of development, considering the size of the development team, we are very pleased with the level of completion that exceeds expectations. I’m looking forward to seeing how many gameplay impressions I’ve gotten through this G-Star show that will help further develop this game.