1. Setting
1 gadget (unconditionally fixed)
It is better to buy both 1st and 2nd if you can afford it, but the hiring rate for 1st is overwhelmingly high.
The advantage of level 1 is high combo damage.
There are only a handful of snipers who can withstand a 1-300 hit point loss.
When the damage gear is turned on, 7245 damage is inflicted.
The reason why this kind of damage occurs is because the game code does not give additional fixed damage, but increases normal hit damage by 150%.
The reason why Lily was a fraud before the nerf was because the combo damage was so different with a 280 difference in average damage.
2 Advantages of
Basically, the combo damage is not high, but it can offset the disadvantage to some extent when all the gadgets are gone.
15% speed has the same effect as speed gear.
Therefore, damage gear and additional gadgets can be added on a regular basis (movement speed buffs only apply to high ones).
So, if the opponent’s weight class is a really low combination, it is worth considering 2nd place.
However, Lily’s ultimate charge range is not wide, so the situations in which it is used are more limited than those of the first.
gear
Add gadget (fixed) Damage (must purchase) Speed (consider purchasing for use in maps that use bushes) Shield (increase weight)
Then the gear priority is
Add gadget ≥ Damage > Speed = Shield
This is something to keep in mind when purchasing.
map used
Basically used as pick 6.
double curve
grand canal
shake mine
Lily is one of the top 3 maps recommended, but
I think it can be used on any map depending on the opponent’s combination. (Has is a lot worse after the nerf)
My main role is to gain visibility and cut down opponents who are bothering my team, so there are times when situations arise even in the hot zone.
So what is Lily’s method of operation?
Targeting the opponent’s body and continuing to cut,
Of course, it is much easier to do this when the palace is filled.
Then, I analyzed how to fill the palace using my actual experience and watching professional games.
There are two methods, and it is best to use them depending on the situation.
The maps I recommended earlier have something in common:
Since laning is basically played in the bush, Lily’s gadget vision is very helpful.
Also, in cases like Shaking Mine and Double Curve, it is easy for characters to become isolated.
Basically, while chewing on the opponent’s attacks, you use a gadget and then cut the opponent in isolation.
If you attack the opponent’s attack and successfully enter, you will usually assassinate the opponent’s mid-game and then exit.
The important thing here is, what if you are hit and your location is revealed to the opponent by using a gadget? But
Basically, assuming that the opponent chose a combination that was vulnerable to Lily,
Combinations that are vulnerable to Lily basically have low melee response.
This is one of the reasons why Lily is only the last pick.
Solution b is used here.
It pretends to go while the vision is exposed and returns to the starting point.
The opponent has no choice but to drop the line.
Then, with reverse psychology, we go back to the beginning.
If the other person’s psychology is also distorted, the risk you have to take is greater than Lily’s.
It is more stable to lower the line, so I pull back, but at this time, I try to sneak in without exposing my position to the opponent as much as possible.
It’s hard to describe in words, but I believe the Brahmins will understand.
Now that you have filled the palace, as I said before, you need to use your ultimate to assassinate your opponent.
Here’s a tip for Otto:
Basically, kids with fast to very fast movement speed use manual archery and there’s nothing else in particular.
After the assassination of Gungpyeongpyeong, I learned how to use gadgets by carefully observing the situation.
In fact, since the palace was built, it has been easy to operate, so there is not much to explain.
If you don’t get it right, you can think of going back to the beginning.
I think I’ve explained most of the operation here.
There’s nothing special about the combo. Just add Pyeonggungpyeong or Gungpyeong at once rather than liver.
There is the most important pre-input combo.
If you use a normal attack at the right time before the arch is hit, the damage will be huge. It’s good if you get used to it. Think of it like Yasuo’s Q-bow using the roll method.
In addition, there is also a way to attack a sniper by using the ultimate ability to move behind the opponent, but it is an impossible area in terms of reaction and it is not easy to freely use it, so I will skip it.
Please understand that I write whatever comes to mind, so the writing may be messy.
If there is anything wrong, please tell me.