Home » Technology » The director of “Warhammer 40,000: Space Marine 2” was interviewed: “I don’t want to be a company that sells 5 million copies of the game to be considered successful” and he thinks that the AAA budget is out of control.

The director of “Warhammer 40,000: Space Marine 2” was interviewed: “I don’t want to be a company that sells 5 million copies of the game to be considered successful” and he thinks that the AAA budget is out of control.

(Source: Warhammer 40,000: Space Marine 2)

“Warhammer 40,000: Space Marine 2” (Warhammer 40,000: Space Marine 2, previously translated as “Sha Wushuang”), developed by Saber Interactive, sold 2 million copies in just 3 days, and even went the number of simultaneous online players over 2 million copies. Recently, Saber creative director Tim Willits shared his thoughts on the recent failure of AAA games and said: “We don’t want to be a company that only sells 5 million copies of a game to be considered successful.

Tim Willits recently accepted an interview with foreign media IGNwhen discussing the recent phenomenon of many high-budget AAA games not performing as expected, he opined that AAA developers often make games too big and too complex, and as a result, they cannot achieve the end in any way. He also gave the example of “Warhammer 40,000: Space Marine 2”, which focuses on the main combat experience and does not control the content of the game, allowing players to remember the action games of the Xbox 360 century

He also explained that Saber hardly used any new technologies or mechanisms that were never seen in “Warhammer 40,000: Space Marine 2”. During the development process, many AAA developers often add several new features.

The director of “Warhammer 40,000: Space Marine 2” was interviewed: “I don’t want to be a company that sells 5 million copies of the game to be considered successful” and he thinks that the AAA budget is out of control.

(Source: Warhammer 40,000: Space Marine 2)

Willits believes: “This type of game will never go out of style, because good games always win.” This is what Saber and he do as a creative director. What Saber cares about is how the player feels every second, what happens when you press that button, such as being a powerful space warrior, doing melee combat, long-term attack, and the attack of a large number of enemies.

As for development costs, Willits said game development costs are out of control now, especially for American 3A games. He got too much money, and the budget was only half of the “Doom: Eternal” he was responsible for in the past.

So Willits doesn’t understand why many games now fail if they don’t sell 5 million copies. to be a developer who focuses on the core experience of games, to understand what makes a game fun and make it the best it can be.

(Source: Warhammer 40,000: Space Marine 2)

(Source: Warhammer 40,000: Space Marine 2)

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