Home » Technology » OGO Play Announces Release of Medieval Blacksmith Simulation Game on Steam

OGO Play Announces Release of Medieval Blacksmith Simulation Game on Steam

OGO Play, a development team in Ankara, Turkey, announced that it will launch its self-developed medieval fantasy blacksmith simulation experience game “Medieval Blacksmith” on Steam. The game is currently only scheduled to support English.

“Medieval Blacksmith” is a forging management simulation experience game set in a medieval fantasy world. It allows players to design and forge weapons as a new blacksmith, communicate with customers or neighbors, and manage their own blacksmith shop.

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In the game, when players design weapons, they can select the parts they want from a variety of different shapes and materials to design and combine them from four parts: blade, blade, handle, pommel, etc. Different combinations of types determine the type of weapon (including daggers, two-handed swords, guns, etc., there are 16 types of weapons in total), and depending on the materials used and the center of gravity of the weapon, the cutting sharpness of the weapon will also be changed. Or different properties such as penetration force.

When the player completes the weapon design, he will enter the actual weapon production part. In terms of weapon production in this game, actual weapon forging methods will be used, allowing players to light a fire and strike metal to extend it, and experience the process characteristics of real weapon forging. Moreover, in this game, elements of magic will be added, and the metal materials collected will also include many legendary metals. Players can also use potions to create their own unique magic sword masterpieces. Get a big vote.

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In addition, in addition to mass-producing weapons and placing them for sale in stores, players can also accept orders from customers to make special weapons requested by customers. The quality of these weapons will also change the fate of customers. For example, players can choose which weapon they want to make for guests who are preparing to duel with cavalry, a dagger or a spear? Or choose to make gold or silver weapons for guests who are going to hunt the forest monster “Kurgan”? Different choices like this will not only affect the fate of the guests, but also test the player’s knowledge and ability as a blacksmith.

In addition to weapon forging and store management, this game will also add story elements. Players will interact with their neighbors as a member of the town, and may even be involved in power struggles in the town. Are the players trying to help the town’s big shot? Or choose to confront the opponent’s blade? Or looking for other third-party solutions? These decisions will affect the development of the story. Whether players can become world-famous legendary blacksmiths will depend on players to come and experience the challenge in person.

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