Home » Technology » Razer Unveils Project Esther: The World’s First High-Definition Tactile Gaming Cushion at CES 2024

Razer Unveils Project Esther: The World’s First High-Definition Tactile Gaming Cushion at CES 2024

Gamers love watching live streams and seeing their favorite players making incredible plays and winning – but what if we could take the action to the next level and not only see and hear it live, but also feel it Woolen cloth? Imagine the new heights players could reach if they were immersed in the gameplay, sights, sounds and feelings.The key to unlocking this dream is haptic technology. At CES 2024, Razer launchedProject Esther – The world’s first high-definition tactile gaming cushion makes this dream a reality, powered by our latest innovationRazer Sensa HD Hapticsprovide support.

Streaming Tactile – Bringing Audiences into the Game: Razer is excited to partner with InterDigital, a global wireless, video and AI R&D company, to launch the 2024YearWorld’s first MPEG tactile streaming experience demonstrated at Mobile World Congress

Showcasing this new gaming experience through a haptically enhanced immersive streaming demonstration at InterDigital in Hall 7, Stand 7B31, this new gaming experience has to be seen to be believed. The demo will be shown on the Razer Sensa HD Haptics setup, including the multi-CES award-winning Project Esther,Razer Kraken HyperSense V3A modified version of the headset, along with the HD Haptic Controller, provides a total of 20 haptic endpoints and will be streamed via InterDigital’s contribution to the MPEG Haptic and Immersive Video Codec

The game we’re showcasing at Mobile World Congress 2024 is a prototype racing game carefully designed to bring the exciting world of racing to life with unparalleled precision. It’s not just about speed on the track; Feel the roar of the engine, the friction of tires against asphalt, and the thrill of outpacing your opponent, all through the subtle power of Razer Sensa HD Haptics. Every in-game event, from acceleration to the intensity of turns, is associated with a unique tactile experience. This groundbreaking demonstration will highlight the capabilities of Razer Sensa HD Haptics, showcasing multi-directional haptics that mimic the complex forces involved in high-speed racing, as well as a multi-device coordinated haptics experience that synchronizes sensory feedback between game pads, headsets and controllers. An immersive racing adventure.

The current landscape of haptics:Tactile landscapes have long been limited to local experiences or proprietary networks. While consoles like the PlayStation and Xbox can provide an immersive experience at home, they can’t deliver the same level of tactile experience to a broad audience at the same time.Now, Razer’s vision—built on our Chroma RGB ecosystem—through integratedInterhaptics TechnologyExpands touch to new horizons.

Looking ahead to the haptic-driven future:Tactile streaming is not just limited to games, there are many possibilities for immersive entertainment around the world:

  • Tactile Streaming on Twitch:Viewers can instantly feel the action while watching their favorite streams, enhancing the overall viewing experience.
  • Movie streaming with a touch of touch:With Project Eshter and tactile streaming, movie nights at home can have the same tactile feel as high-end theaters.
  • Full body haptics in cloud gaming:Cloud gaming sessions provide a full-body sensory journey that makes you truly “immersive.”
  • Distance Meditation Course:Haptic technology isn’t just limited to gaming; it can also promote wellness and focus, imagine a distance meditation session where gentle vibrations guide you into a state of deep relaxation.
  • Immersive music:Music that can not only be heard but felt, with bass lines that resonate in the soul. Gamers have already experienced this with the Razer Kraken V3 HyperSense.
  • Immersive live events:Imagine a sporting event where you can feel the roar of the stadium in your living room.
  • Transmit touch to anywhere: The challenge is to ensure an immersive haptic experience that transcends physical boundaries and installation limitations. Razer’s acquisition of Interhaptics, a company specializing in haptic software and development, is a strategic step toward its vision of omnidirectional haptics and paves the way for a collaborative technology ecosystem.Interhaptics in the MPEG haptic standardPlayed an important role in measures such asImmersive haptic API introduces OpenXR standard,andLaunch of Interhaptics platform in 2024enabling third-party OEMs to create seamless peripheral devices such as Project Esther based on the USB-HID protocol.

    These measures complete the necessary technical part to achieve the 2021Haptic transmission on every system envisioned by the Haptic Industry Forum.

    Universal media transmission system architecture proposed by the Haptic Industry Forum

    MP EG Tactile Streaming:InterDigitalWill be on display at Mobile World Congress 2024 in partnership with RazerMPEG Tactile Streamingmedia. This demonstration highlights the progress made by the MPEG Haptics standard combined with Interhaptics technology. The MPEG tactile standard is currently in the final draft stage of an international standard, ready for inclusion in the market.

    Key highlights of the demonstration include encoding and transcoding content created by Interhaptics into MPEG format, and streaming game clips to smartphones over 5G networks, providing an immersive haptic experience on mobile devices , simulating the full experience displayed by Project Esther.

    Embrace the immersive future:Beyond games and entertainment, the true potential of touch lies in its ability to deepen connections and evoke emotions through touch. As technology continues to evolve, creators will have unprecedented opportunities to engage with audiences on a deeper level, shaping the future of storytelling and entertainment. It’s more than just technology; it’s an art form that enhances storytelling and creates connections that were once science fiction. This is to deepen the emotional connection between the content and the audience.

    Taken together, the collaboration between Razer, Interhaptics, InterDigital and other industry leaders heralds a new era of immersive experiences where the digital world can not only be seen or heard but fully felt, marking a step towards truly An important milestone in the immersive experience journey. Comment.

    Personal reflection:

    What drives my passion for haptic technology is its ability to create new mediums for artists, creators and storytellers. It’s about enabling a future where experiences can be not just seen or heard, but felt – fostering deeper connections, evoking emotion, and perhaps bringing us all closer together.

    Thank you for joining us on this journey into the future of immersive storytelling,

    author:Eric Vezzoli

    Associate Director – Haptics, GM Interhaptics

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