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“Reviewers Find Apple’s Vision Pro EyeSight Feature Falls Short of Expectations”

Apple’s Vision Pro EyeSight feature, touted as a groundbreaking solution to the isolation problem in virtual reality (VR) headsets, has fallen short of expectations, according to reviewers. The feature, which is meant to activate PassThrough when someone approaches the user, allowing them to see the person and vice versa, has been criticized for its poor performance.

Apple CEO Tim Cook has long argued that augmented reality (AR) is more appealing than VR because the latter isolates users from their surroundings. EyeSight was designed to address this issue and create a more immersive and social experience. Apple’s VP of human interface design, Alan Dye, emphasized the importance of EyeSight in making users and those around them feel comfortable while using the headset.

However, Macworld’s Jason Cross has found that EyeSight works so poorly that it is almost useless. He shared sample images taken from videos of various reviewers and Vision Pro users, which clearly demonstrate the problems with the feature. The rendering of the user’s eyes is low-resolution and blurry, primarily due to the quality of the front display and the lenticular lens effect. The display itself is a narrow strip, less than half the size of the headset’s front, and lacks brightness even before the coverings and coatings further reduce its visibility. Additionally, the glossy finish of the headset creates distracting bright highlights in various lighting conditions. To see someone’s eyes clearly, the room needs to be dimly lit, resulting in grainy passthrough video.

Cross argues that the issue cannot be resolved through a software update and instead requires new hardware. Despite Apple’s emphasis on creating natural and comfortable gestures for users to interact with the headset, EyeSight’s shortcomings hinder the ability to connect with others effectively.

The disappointing performance of EyeSight raises concerns about Apple’s ability to deliver on its promises and differentiate its product from rival headsets. While Apple’s focus on creating a more social and immersive experience is commendable, the execution of EyeSight falls short of expectations. Users and potential buyers may be disappointed by the lackluster performance and may question the effectiveness of Apple’s design choices.

As of now, it remains to be seen how Apple will address these issues. Whether they can improve EyeSight through software updates or if new hardware will be required, Apple needs to find a solution to ensure that their Vision Pro headset lives up to the company’s reputation for innovation and quality.

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