3D artist Hirokazu Yokohara, widely known for creating simulations and visual effects, recently explored the capabilities of Unreal Engine 5’s Chaos Flesh system. demonstrating the simulationmade with its help.
For those not in the know, Chaos Flesh from UE5 provides real-time, high-quality simulation of deformable soft bodies right in the engine.
The toolkit supports the simulation of both static and skeletal meshes, offering a wide range of parameters that give artists exceptional control over the final result.
In his latest experiment, Hirokazu used Chaos Flesh to create an excellent soft-body simulation, marking the artist’s first time using the system for such a task.
The developer noted that this technology will find excellent application in muscle simulation. In the meantime, it’s not difficult to guess what kind of enthusiasts will take on working with such deformations. In the comments to the post they even hinted that it starts with “hen” and ends with “tai”.
It’s interesting that Chaos Flesh appeared in Unreal Engine 5, but there is practically no active use or demonstration of it.