As the saying goes: The higher you fly, the harder you fall.
The Rosenthal effect, also known as the expectancy effect, is a psychological phenomenon. This effect describes that when we have high expectations for others or groups, it will have a positive impact on the object, thereby making the It has better performance.
But what we are going to talk about today is the overexpectation effect, which is somewhat similar but not the same. When we have too high or unreasonable expectations for something, if the result is not what we expected, it will make us… The sense of landing was greatly improved, and even generated many negative comments.
What we are going to discuss today are those game works that have been highly anticipated and paid attention to in the history of games, but have brought a lot of dissatisfaction. We will start from the perspective of several games, briefly introduce the games, and then have a deeper understanding.
First of all, I would like to start with Blizzard Entertainment, a game studio that has been controversial this year. Blizzard Entertainment is a game developer and publisher from the United States. It was founded in 1991 and is now owned by a well-known software company. Acquired by the company – Microsoft, it owns many popular and excellent works: Warcraft, World of Warcraft, StarCraft, Agents of War, Diablo, etc.
Blizzard has a lot of experience in game development, and its successful works have an irreplaceable place in the hearts of people in the 1980s and 1990s. With them growing up, you can know that this company has a place in the gaming industry because of its early success. How can a successful company be so controversial among players? Where did it go wrong?
Problems with games usually lie in the game. Let’s discuss the two well-known games “Diablo: Immortal” and “Diablo: 2”. Both games have the same problem. They are also set under very high expectations, allowing players to feel the disappointment of falling off a cliff, and even making players feel like they are halfway through the game.
Diablo, released in 1996, is an action role-playing game. Players can choose different character types, explore dungeons, fight monsters and collect equipment, and finally reach hell to challenge the final BOSS, the King of Fear – Di. Yarbro, “Diablo” is an emergent game that combines fantasy and dark styles, creating a new experience for role-playing games. It is a very successful work both in terms of gameplay and commerciality, and is sold all over the world. It has sold millions of copies and is a famous IP with important influence in the history of games. It is impossible to feel the failure mentioned before. So how did he fall from the altar?
This starts with BlizzCon 2018. At this grand event, what players are most looking forward to is the release of game-related news. Since the release of “Diablo III” in 2012, players have been waiting for 6 In 2017, players were looking forward to the news about “Diablo IV”, but what they received was full of malice. The “Diablo” series, which has always been exclusive to the PC platform, is now being transplanted to the mobile game. This makes players It is obvious that Blizzard wants to obtain a large amount of stored value income through this method, which makes current players very disappointed. Some players even asked whether Blizzard was joking. It can be understood from a simple sentence that many players hope that this is It was a joke rather than a desperate reality, that is, this sentence made the organizer unable to reply for a while. Therefore, this game developer, which is respected by players, should not behave like a joke.
The tragedy that was like a nightmare did not end in 2018. The time came to 2022. “Diablo: Immortal” was officially released. Before the Asian servers were even online, it was bombarded by players, and in most cases It has received extremely low scores on rating websites, even lower scores than the GTA trilogy at the same time. It can be called the worst game in history, and it is also the worst review since Blizzard developed and released the Diablo series.
Although it is a free-to-play game, under the operation of the two major companies behind it, there is still a “micro-transaction system” that players least like to see, which is commonly known as lesson money, making the entire game full of Dollar Warriors, in a Games about exploring, fighting monsters, and collecting equipment have become an advantage for whoever has a stronger wallet. Even the price of the appearance is quite astonishing. A single appearance costs up to 25 US dollars to purchase. Two companies, Blizzard and NetEase, It has shown its intention to suck players dry, and there are many more shocking and terrible news. Whether or not there is tuition money makes a huge difference in this game. Some players even spent more than 6,000 US dollars and still failed to get it. According to calculations, it is impossible to obtain better props without class gold. Some people have calculated that you need to graduate from this game and spend about 11 perfect gold to make this possible. This is even very rare. It can be said that it is extremely excessive to only have the opportunity under lucky circumstances.
Diablo has countless problems, but he’s not the only one with problems, another game from Blizzard Entertainment“Fighting Agents”The sequel also had a lot of problems, which disappointed many players.
“Fighting Agents” was released in 2016. It is a multiplayer first-person shooting game. Players can choose heroes of different types and abilities to play a 6v6 multiplayer team game. Each character has different skills and Different positioning orientations are responsible for offense, defense and treatment respectively. The game modes are divided into capturing control points, escorting targets and so on.
The game received a lot of praise as soon as it was released, and it even reached 7 million players within two weeks of its release. At that time, it was a new type of shooting game that was popular all over the world. Some people in Taiwan even called it “Fighting Agents” when they went home. The joke about taking drugs to go home shows the success of this game in terms of design and gameplay. The game adopts a buyout system. Players can purchase character designs through in-game rewards or currency, without having to do anything like other games. Generally speaking, the game requires a large amount of cash to purchase, which increases players’ loyalty to the game and will also take the time to exchange for costumes by completing the game.
At this time, you may be curious, why did the commercially successful Agent Fighting fail to make a sequel? It can even be said to be a misfortune.
“Agent 2”, which debuted at BlizzCon 2019, has been recognized by most players from the promotional animation to the live main trial display. The game mode has been changed to a new PvE cooperation mode, and everything seems to be perfect. , I also want to have a bright future.
But everything started in 2021, when JEFF KAPLAN, known as the father of Fighting, left Blizzard, and “Fighting Agents 2” began to undergo strange changes. Blizzard experienced a lot of internal turmoil, which also prompted it to advance in August 2022. Launched, continuing a generation of PvP game content, shutting down the servers of the first generation, and launching it as a free game. It seems to have integrated the needs of various players for the game, and released the game’s behavior first, but behind the scenes A major conspiracy is hidden.
During this early login game time, players have been unable to wait for news about the previously promised PvE mode, and these issues have slowly begun to surface.
To be continue…