Starfield, which has nearly 80% positive reviews on Steam, is undoubtedly an excellent RPG game, but many players are disappointed. Recently, some players compared the advantages of the 2.0 update of Cybertron 2077 to “Starfield”. The shortcomings of “Starry Sky” have been hotly discussed, but CDPR developers have stepped forward to relieve their opponents.
Overseas player Synth Potato said on “Cutscenes” problem, I think this is due to the Bethesda team using the Creation Engine 2 engine for development, which leads to an unsatisfactory game experience.
As much as I like Starfield, Creation Engine needs to go.
Going back to Cyberpunk puts in perspective just how outdated Starfield’s dialogue animations are & it is staggering, regressing to a rigid camera angle that was left behind in 2006 with Oblivion and entirely eliminating… pic.twitter.com/p7Y4TNgNYM
— Synth Potato (Ameer) 🥔 (@SynthPotato) October 1, 2023
The player also believed that “Starry Sky” would not be able to reach the quality level of “Droid 2077” even through screen updates. This statement was agreed upon by tens of thousands of people. However, Patrick K. Mills, the former senior mission designer of “Dark Knight 2077” and a self-proclaimed “Star Sky” fan, came forward to calm down.
“Player freedom is as important as development tools”Mills responded on Twitter: “Although you don’t have the performance of chatting with Judy on the rooftop (like V), you can perform similar scenes (conversations) on hundreds of different planets, and at any point in time.”
Mills is currently CDPR’s interim head of IP strategy.he thinksThe difference in animation (including dialogue) between the two games is mainly due to development tools and game design. Bethesda is committed to providing players with a higher degree of freedom. “Starry Sky” has an ever-changing combination of characters and is full of multiple possible scenarios.
Compared with the cutscenes of the main scenes of “Dark Knight 2077”, it took many years to create. If you try to copy this to “Starry Sky”, no matter which planet or location you want, there must be natural and vivid animations. This idea is not Realistically, “You’ll be developing games forever.”
Instead bgs puts their resources into giving maximum levels of player freedom, they are just doing something different with their time and that’s cool
You can want their scenes to be more cinematic or whatever, and that’s fair, but it comes at a cost.
— Patrick K. Mills (@PKernaghan) October 2, 2023
“Instead, Bethesda invests resources in giving players maximum freedom in the game. They just spend their time doing different things, which is cool. You can ask them to make the graphics more like a movie or something, but It will cost more.”
Mills said at the end of the palindromenot every game can be fully produced. After all, the allocation of game development resources will change according to the development focus. “You cannot make all aspects of a game to the same level as the leaders in the field, and this is different from the It doesn’t matter what engine you use.”
“Cyber 2077” was created with CDPR’s self-developed RED Engine. When it was released at the end of 2020, it caused a lot of criticism due to a large number of bugs, errors and screen problems. It was not until the version 1.6 update and the animation “Cyber: Edgewalker” that it Only with good reputation can the popularity be completely reversed.
The launch of the expansion pack “Freedom Fantasy” at the end of September 2023 will be the icing on the cake for “Dynasty 2077”. Players will inevitably compare it with “Starry Sky” released in early September, but Mills analyzed from a production perspective, the developers want to emphasize The focus is different, and the experience is not comparable. Perhaps as the Bethesda team said, this is not a bug, but a feature.