According to foreign media Insider Gaming, with the release of new documents in the FTC v. Microsoft acquisition case, Sony SIE President and CEO Jim Ryan’s previous content in the court question and answer session was revealed, and at that time he claimed that his PlayStation Plus subscription service “More meaningful” than Microsoft’s Xbox Game Pass.
Jim Ryan is actually not optimistic about Microsoft’s Xbox Game Pass service and has criticized Microsoft’s service many times before.
In this round of FTC court, Jim Ryan stated that he believed that when Microsoft introduced AAA games with budgets of more than US$100 million to Xbox Game Pass, it had tried to use Microsoft’s “monetary power” capital to provide game publishers with minimum income. ensure. However, Jim Ryan said he believes this approach has not had a significant effect, and publishers have not paid more attention to Microsoft. In comparison, Jim Ryan said that his PlayStation Plus subscription service is “more meaningful” than Microsoft’s Xbox Game Pass.
However, because of this, he said that this has also led to Microsoft “carrying out large-scale acquisitions to ensure 3A games” in recent years.
Jim Ryan reiterated that he has communicated with all publishers about Xbox Game Pass, but everyone dislikes Game Pass because the service “not only destroys the value of individual games, but also causes damage at the entire gaming industry level.” ”.
Jim Ryan also revealed that the number of Xbox Game Pass subscribers announced by Microsoft in January 2023 was 25 million, but PlayStation Plus currently has nearly 50 million subscribers, so PlayStation’s subscription service is more practical.
Finally, Jim Ryan compared Microsoft’s $69 billion acquisition of Activision Blizzard with Sony’s $3.6 billion acquisition of Bungie. He believed that Bungie could bring far more value to PlayStation than Activision Blizzard, so he continued to criticize Microsoft’s acquisition of Activision Blizzard. The case is negative.
At the end of July this year, Jim Ryan announced that global sales of the PS5, which will be launched in November 2020, officially exceeded 40 million units. From independent games to AAA best-selling masterpieces, PS5 currently has more than 2,500 games.
Jim Ryan said that when developing PS5, SIE always prioritized the preferences and needs of the community, which is why innovative designs such as adaptive triggers and tactile feedback were developed on the DualSense controller and PlayStation VR2. PlayStation Studios and third-party partners are making full use of these features to expand their creative ideas and demonstrate cross-generational leaps in the gaming experience provided to players.