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Assassin’s Creed Mirage: A Focus on Detective Mechanics Inspired by Past Games and Sherlock Holmes

While the last few Assassin’s Creed games have had a bit of scattered activity, the upcoming Assassin’s Creed Mirage seems to be more focused. This is most evident in the many sequences where you have to eavesdrop on conversations, follow clues, or solve mini-puzzles.

In a recent interview with Gamereactor, the game’s mission and world director Simon Arsenault explained that these detective mechanics were inspired by the series’ own past:

As you said, the goal was to get back to that detective feel. It also appears in AC 1, when you start, you have to find your target. It’s really very mechanical, but it’s the mechanics of tailing, eavesdropping, and so on. Then you have to kill your target.

However, it’s not just Assassin’s Creed, but also Frogwares’ recent Sherlock games, that illustrate a new focus on careful observation and deductive reasoning.

“We wanted to get back to that feeling, inspired not only by Assassin’s Creed but also by the Sherlock Holmes games, especially the information groupings or investigation boards,”Arsenault explained.“It’s a good thing from an inspiration standpoint (even if we don’t use it in exactly the same way), like finding information, putting it together so players can remember it, and having goals evolve over time. Development, it depends on the information you get.”

You can read our full interview with Simon Arsenault here. We also played around three hours of the upcoming game, which you can read all about in our recent preview.

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