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Disappointment and Frustration: The Overwhelming Number of Loading Screens in Starfield

In the “Starry Sky” subreddit of the Reddit forum, many players were disappointed by the large loading of the game, thinking that this is one of the biggest pain points of the game.

Most of the complaints surrounding Starfield’s numerous loading screens point to the fact that those loads, while numerous, are not long. Gamer and Reddit user daedelus82 summed up all the situations that would trigger a disk read, including:

· Enter the spaceship (loading interface)

· Enter the universe (loading screen)

· Select the transition location (loading screen)

· There is no jump animation or anything that gives the idea of ​​interstellar travel, the screen just fades to black and then the player appears at the destination and freezes in place.

· Select landing site (loading screen)

· Enter the building (loading screen)

· In some rooms in the building (loading screen)

He added: “I expected there to be loading screens, but I was shocked that there were so many loading screens, and there was no official attempt to hide them at all.”

It’s worth clarifying that while interstellar travel in Starfield isn’t completely seamless, there is a way to do quick interplanetary travel without opening the game map. According to a forum post, players can interact with the ship’s scanner to jump between planets. It’s not seamless, but it’s relatively less disruptive to immersion.

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