Home » Technology » Immortals of Aveum: UE5 Game with Resolution Concessions on Consoles – Review

Immortals of Aveum: UE5 Game with Resolution Concessions on Consoles – Review

The first games running on Unreal Engine 5 are slowly starting to come out. The first one was, of course, Fortnite directly from Epic, followed by Layers of Fear or Remnant 2. However, the first 3rd party game using all the main functions of UE5 is now being released: Lumen (ray tracing significantly improving lighting), Nanite (allowing higher quality geometry) and Virtual Shadow Maps (simply better shadows). We are talking about the magical action Immortals of Aveum, which has some problems on PC, but works relatively well. However, there have been major concessions on consoles, as pointed out in a new video by Thomas Morgan from Digital Foundry.

These are mainly related to resolution. Although all consoles (including the Series S) aim for 4K, they of course use upscaling with FSR 2. There would be nothing special about that, but the internal resolution is really very low. On PlayStation 5 and Xbox Series X it’s 720p, which would be Ultra Performance mode on PC (33% of target resolution), on Series S it’s even only 436p. Such aggressive upscaling causes strong artifacts during movement, so the image is not very stable. The Series S version also has other concessions in the form of lower details and textures, worse shadows, smaller rendering distance and other settings.

The game on all consoles aims for 60 FPS, which it does well during quieter moments, but when it comes to cutscenes or action passages, the frame rate fluctuates somewhat. Mostly on PS5, where it can drop to 40 FPS, Series S and X are a bit better and VRR (which has a lower limit of 48 Hz on PS5) could help here. But it is definitely not an ideal result.

2023-08-26 18:47:41
#436p #Immortals #Aveum #consoles #aggressive #upscaling #Zing

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