Do you still remember how in some older RPGs it was possible to go through the entire game practically without having to kill anyone intelligent? That’s exactly what Starfield won’t let you do. Will Shen stated this during one of the Q&A. Bethesda did consider the possibility of supporting a pacifist passage, but ultimately, according to him, came to the conclusion that it was not realistic to fully translate this idea into practice. However, according to Shen, there will be a lot of talking, so some situations can be solved without the player having to reach for a weapon. How complex the conversations will be is the question.
Hopefully, their depth will be the same as in the case of Baldur’s Gate 3, where it is possible to make opponents commit suicide or eliminate their companions with the help of dialogues. You will see for yourself how complex Starfield will be in this regard on September 6, when the game arrives on PC a Xbox Series X/S.
Starfield isn’t designed to support fully non-lethal playthroughs, but you can solve a lot of problems without murder, says Bethesda.
— PC Gamer (@pcgamer) August 17, 2023
2023-08-18 07:00:12
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