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Ratchet & Clank: Rift Apart PC Port Review and Optimization Guide

Ratchet & Clank is a well-known series of games for the PlayStation, the latest part of which Rift Apart has been ported to the PC by the Dutch company Nixxes. The game itself was already known on Sony’s console for its excellent graphics quality, and with the influence of Nixxes it is expected that the PC version has been optimized to a high level.

Ratchet & Clank: Rift Apart runs on the Insomniac Engine, which was used for Spider-Man Remastered, among other things. That game also offered support for ray tracing, which is now not only the case for Nvidia and Intel in Ratchet & Clank after a patch, but is also supported on AMD Radeon cards. More notably, Rift Apart can also take advantage of DirectStorage 1.2, which reduces load times on faster SSDs by asset decompression run by the gpu instead of the cpu.

The game also offers broad support for available upscaling techniques. For example, there is a choice of DLSS 2, DLSS 3 Frame Generation, Intel XeSS and AMD FSR 2.1, in addition to the Insomniac Games Temporal Injection of the engine itself. What is also striking is that Ratchet & Clank: Rift Apart on PC takes up less than 39GB of storage space, which is very little for a modern PC game. The system requirements for minimum and maximum settings vary widely, which is reason enough to benchmark this game on our reference systems.

2023-08-16 17:00:00
#Ratchet #Clank #Rift #Graphically #grandiose #port #Dutch #soil

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