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CRYMACHINA: An Action RPG of Mechanical Girls on Nintendo Switch, PS4, and PS5

“CRYMACHINA” developed by FURYU was launched on Nintendo Switch, PS4, and PS5 last week

launched on It is an action RPG that describes the survival of mechanical girls in the world after the extinction of mankind in order to become “real humans”.

This work has nothing to do with the previous “Weeping Star”, so there is no question of before and after.But this work also sells beautiful girls, and the character design is composed of strong personal characteristics.RoruaIn charge, Lin Fengxiao, the director of “Weeping Star” and “King of Sin”, continued to direct the entire game.

The story describes that human beings on the earth became extinct due to the strange disease “Centrifugal Disease” with a fatality rate of 100% and triggered resource competition. The artificial life forms of “Shenji” hope to rebuild human beings with their self-learning wisdom. For Shenji, as long as real humans appear, they will obey humans.

These eight magic machines originally performed their duties, but after 2000, due to unknown reasons, the magic machines began to oppose each other. The protagonist “Raven Dister” is the eighth magic machine, responsible for recreating the human spirit Called by “Ainoya”, the spiritual body reproduced with special personality data is called “EVE”, and has a body “prosthetic body” made of inorganic substances.

Earlier than her is also EVE, and there are two people, Chiju Mikoto and Wisteria Ami. Can they become “human”? Why is there a confrontation between the gods and machines? What is man to machine? What kind of ending will the Garden of Eden and mankind usher in in the end? With the multiple reversals of the plot, these questions will be answered in the game along with the plot.

The game is divided into battle levels in the Garden of Eden and rest facilities “micro-scenery”. The entire game process is to watch tea parties in the micro-landscape, upgrade, and change equipment, then go to the main line level to fight, and then return to the micro-landscape to watch the tea party and upgrade, etc. , thus continuously looping and advancing the plot. This is the main process of this work.

In terms of combat levels, each new level will limit the characters to be played for the first time due to the plot. After passing the level once, you can replay, and you can freely choose the role to play. The design of the level itself is almost a linear level, with only a few equipment, and when opening a strong enemy level that is not related to the main line, you will need to solve some simple puzzles.

Although the sense of impact is not high, the machine girl operated by the player has a high-speed and smooth wind. The game is designed to fly after breaking the shield, and it can also receive the final attack after the fly lands. There are also perfect defense mechanisms for dodge, plus There are quite a few mechanisms for the customized left and right auxiliary machines.

In addition, the character’s healing methods are extremely limited. At the beginning, only Ainoya’s support can recover blood once. Although the length of the level is very short, the enemy’s attack is a bit painful. Sex seems high in the early days.

With the scale of FURYU, it cannot be compared with the major game manufacturers in Japan. Therefore, under the condition of limited development costs, it is bound to have a choice. For example, in “Micro Scenery”, you can’t freely control the character’s walking, and you can only do it through the menu. There is almost only one set of tea party scenes and actions, and full voice is used to increase the sense of immersion. These seem to be understandable.

However, there is obviously more room for improvement in the design of some details. First of all, the combat combo itself is too monotonous. Although there are options for customizing the machine, the combo of the character itself is a fixed move. And the most exaggerated is the charged attack of the heavy attack, its maximum attack power (6000) can reach 20 times of the general light attack (300).

The most ridiculous thing is that there is still a character whose charge attack is still multi-stage + area damage, which basically becomes a devastating attack. As long as the level difference is not big, if you encounter a mob, you will be completely wiped out with one shot of charge, even if Even the king couldn’t bear it a few times.

The enemy’s attack power is also very high, and we can’t stand it if we insist on a set of our characters, and we may even be killed by seconds. Therefore, although it looks like a gorgeous RPG, in essence, our side only has 2 to 3 blood blocks. An action game that catches flaws or fights for instant kills.

Another pity is that the equipment itself does not come with a paper doll system, and it is more inclined to replace the pure value. Although the left and right auxiliary machines are self-defined enough in gameplay, they include various dodge, defense and other mechanisms. Under a powerful attack, it doesn’t seem to matter much.

As for the big problem in the micro-scene is the tea party that cannot be skipped. After all, not all the content of the tea party is related to the plot. In case of death, some plots are also forced to be re-watched.

In addition, due to the lack of levels in the later stage, it is necessary to repeatedly brush the level to practice, etc. These details will interrupt the rhythm of the player’s game, which cannot be explained by the cost issue. The card waiting time is the same as “King of Sin”, you have to enter the code to enter various levels under the table, this part requires mutual assistance and communication between players.

Overall, the world view, story, art, and character design of “CRYMACHINA” are still the biggest selling points. If you are not particularly interested in this kind of theme, it is recommended to wait until the special price period before considering starting.

“CRYMACHINA” is currently on sale on PS4, PS5, and Switch, and the PC (Steam) version is expected to be released on October 25.

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