Home » Technology » The Impact and Challenges of Masahiro Sakurai: A Genius Game Developer and his Battle with Mental Illness

The Impact and Challenges of Masahiro Sakurai: A Genius Game Developer and his Battle with Mental Illness

Masahiro Sakurai is a mentally ill figure in the gaming industry in a good way, but he really had a tendency to overdo it…

Consider: Kirby’s Dream Land, released for the Game Boy in 1992, began development on a Twin Famicom. It was a combination of a Famicom (the original Japanese release of the NES) and a Famicom Disk System (a floppy accessory only released in Japan) and had no keyboard support. After that, he started the Super Smash Bros. franchise by continuing to work at HAL Laboratory, and although he later left the studio, where another genius (Iwata Satoru, the later president of Nintendo, who has unfortunately passed away) appeared, Smash The supervision of Bros. remained in his hands.

Last year, Sakurai finished the DLC for Super Smash Bros. Ultimate, one of the killer apps for the Nintendo Switch, and in the meantime, he runs his YouTube channel, where he often talks about his past in addition to game development tips, as he considers himself partially retired. (So ​​he has the same approach as Fallout creator Tim Cain). he also talked about his future. He doesn’t believe that the franchise can continue without his input, but he believes that there will be a new installment, but Nintendo will have to figure out how to approach it…

“For an ongoing game series, it’s extremely rare that they don’t use the original development studio, but instead assemble a new team around a freelance director. The question now is what happens next? I mean whatever comes after Super Smash Bros. Ultimate. One option would be to spin off the series from the original creator, but for now, at least, I can’t really imagine a Smash Bros. episode without me. You might think that’s a natural attitude from someone in my position, but I’m saying this objectively. I feel the same way Iwata did when we formed the Smash Bros. Brawl team. Right now, we don’t have a person who can just take the reins… Smash Bros. is a huge, important IP for Nintendo, so it’s safe to assume there will be another one at some point, but we still have work to do to figure out exactly how that will happen. For my part, I want to continue working with Nintendo as much as I can,” Sakurai said.

During the development of Super Smash Bros. Ultimate, he was on intravenous fusion because he was overexerting himself and didn’t want to fall out of the pixie. In 2020, he admitted that he once passed out on the way to the gym because he was dehydrated and tired. Sometimes you have to rest!

Source: VGC

2023-07-30 18:33:03
#Super #Smash #Bros #wouldnt #easy #director #VIDEO

Leave a Comment

This site uses Akismet to reduce spam. Learn how your comment data is processed.