An upgraded version of the PlayStation 5 has been rumored for some time and has been mentioned several times by trusted insider Tom Henderson, talking about a late next year release. And now, a few months after the original report was released, he has come forward with more detailed information via the magazine Key To Gaming.
According to him, the PlayStation 5 Pro is indeed, despite a lot of conflicting reports from other leakers, still in development and codenamed Trinity, which is said to have been created since the beginning of last year. Still this November, the first devkits should go to the developersthe actual release of the console is still set for now, according to Henderson November 2024.
And what exactly is the Pro version supposed to bring? Henderson mentions two numbers. The first is related to the graphics chip – 30 WGP (Work-group Processor), while each WGP contains 2 CU (Compute Unit). It would mean an increase from the original model’s 36 CU to 60 compute units. Henderson no longer talks about the architecture used, RDNA 3. HW leaker would of course be offered Kepler he thinks it might even be RDNA 3.5 that AMD actually has in the pipeline, partly because RDNA 3 offers very little progress over 2 (used in the PS5). At the same time, Kepler adds that the SoC that is supposed to power the PS5 Pro is codenamed Viola.
Viola is AMD’s codename for the PS5 Pro SoC, for those wondering 😉
— Kepler (@Kepler_L2) July 21, 2023
The second number Henderson talks about is 18 000 MT/s, i.e. Megatransfers per second. This is the effective memory speed, which is often inaccurately stated in MHz. For the basic PS5 model, it is 14,000 MT/s, so the new model should bring more throughput thanks to higher speeds.
The processor isn’t mentioned at all in the article, but it could be one of the biggest improvements. Some leakers earlier they mentioned moving to Zen 4 architecture instead of Zen 2, which would be a big performance jump. However, we will have to wait until such reports are confirmed.
Henderson still talks about the goals of the PS5 Pro, which are supposed to be first and foremost stable FPS in 4K resolutionbut also kind of new performance mode for 8K resolution, whatever that means. It is very likely that it will only be a matter of marketing, because gaming in 8K is practically unthinkable so far and, given the small number of such screens on the market, relatively useless.
The last goal is then higher performance in ray tracing, which could probably be the main attraction for customers. Sony has previously registered patent on the use of special RT units, where the calculation would take place, similar to how it does with its Nvidia or Intel graphics cards, on the contrary, AMD still uses classic calculation units for RT. However, there is talk that RDNA 4 could already bring special units for RT, so this is quite possibly something that would make its way to the PS5 Pro early.
A big question mark still hangs over the price, given the relatively ambitious specifications, it doesn’t seem like it’s a replacement for the basic model, but rather that Sony is aiming somewhere higher. Of course, we have to wait and see how much it will be.
Finally, it is worth adding that this year (allegedly in September) a new model with a removable mechanism should come to the market, which should fully replace the existing one. However, performance should be virtually identical.
PlayStation 5 Pro ‘Project Trinity’ Details And Release Date
— Key To Gaming (@KeyToGamingNews) July 21, 2023
2023-07-21 17:39:07
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