Home » Technology » Diablo 4 Season 1 Update Receives Backlash from Players, Threatening the Game’s Future

Diablo 4 Season 1 Update Receives Backlash from Players, Threatening the Game’s Future

Diablo 4 Season 1 update received a lot of negative reviews, some players were so angry that they deleted the game|The first season of Diablo 4 “Evil Plague” will start on July 21, and the game also released the version 1.1 update corresponding to the new season earlier. New unique equipment, legendary essences and a large number of balance corrections have been launched simultaneously. Generally speaking, the launch of new content in the game is the most welcome thing for players, but the update of “Diablo 4” has aroused extreme dissatisfaction among the majority of players. It has become popular in many player communities such as Reddit in foreign countries and Bahamut in Taiwan. Some players even said that they have directly deleted the game.

Diablo 4 Season 1 “Evil Plague” is about to launch balance changes, but players are extremely dissatisfied

In order to cooperate with the upcoming Diablo 4 Season 1 “Evil Plague”, Blizzard officially launched the update file of version 1.1.0a earlier, according toOfficial update informationthe main new content of version 1.1.0a of “Diablo 4” is 6 new unique items (dark gold equipment) and 7 new legendary essences; the new unique gold equipment can only be obtained in “Tier IV” (world 4), and the legendary essence can be obtained in any world tier. In addition, the bug that could deal astronomical damage before was also corrected.

Diablo 4’s player rating on Metacritic has dropped below 3 points to 2.9. https://www.metacritic.com/game/pc/diablo-iv

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However, the class balance and overall environment changes in version 1.1 have been unanimously negatively commented by players; Blizzard has basically weakened all genres of all classes; and the way of weakening is not to modify the value of skills, but to reduce core attributes such as equipment damage, critical strike damage, vulnerability damage, and short-term shortening. Therefore, although individual skills of some classes have been strengthened, the overall strength of the entire class has dropped a lot. The development team stated that “these changes are necessary for the overall health of the game”.

https://www.reddit.com/r/diablo4/

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Among the five professions, Mage is the hardest-hit area. Some Bayou posted a post on the Bahamut discussion forum to share his Ice Shard Mage. Before the revision, a skill can hit 600,000 to 1 million, but after the revision, it instantly becomes 100,000 to 200,000, and 70 to 80% of the damage is lost. The darkest humor is that the Mage is already a weak class, and it is puzzling to slash it again; many players ridicule the official as tantamount to directly deleting the Mage from the game.

https://forum.gamer.com.tw/C.php?bsn=75105&snA=13355&tnum=6&subbsn=8

What’s interesting is that the unique equipment for mages added in version 1.1 has the effect of teleporting players to nearby random locations, so they are used by players as memes to teleport players to other games such as PoE Path of Exile, Baldur’s Gate III, Baldur’s Gate 3, etc.

https://forum.gamer.com.tw/C.php?bsn=75105&snA=13399&tnum=1&subbsn=8

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In addition to professional strength, other game content and mechanism changes have also made players dissatisfied: first of all, Hellwave has been complained that monsters are too few and not dense, and it is difficult to collect distortion embers to open treasure boxes.

The dynamic level of enemies faced by players in the dungeon will also change. The development team said that they found that many powerful players can defeat enemies whose levels are much higher than their own. They thought it would affect the long-term game health. Therefore, they decided to modify the effect of defense attributes, and lowered the experience bonus that players get from fighting monsters by leapfrogging. In short, the enemy level is reduced, it is more difficult to leapfrog monsters, and the experience value is also less. The efficiency of player training will be much lower than before.

https://news.blizzard.com/zh-tw/diablo4/23964909

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Regarding this revision, the adjustment team stated that it “will continue to evaluate the community’s feedback to adjust the combat mechanism”, but in fact, it is obvious that the team is not really listening to the players’ opinions, because the players have been asking for improvement since the game was launched, and none of them have been seen in the 1.1 update: such as more storage box space, Gear Set functions, quick key pinnacle skills, mount system improvements, etc. It is hard to believe that the team is “listening to players’ opinions”.

https://www.reddit.com/r/diablo4/comments/1534xpo/nice_patch_notes_good_thing_they_fixed_almost/

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Of course, the entire update is not without good news. Some content, such as map exploration and Lilith altar unlock rewards are shared by all characters in the account, the reduction of monster movement makes melee occupations easier to handle, and the experience rewards of the Whispering Ancient Tree have been increased. However, compared to the part of the game that weakens the player, it is undoubtedly a drop in the bucket.

The reporter feels that the thinking of the “Diablo 4” development team is still a bit too traditional, making people think that the team wants to forcibly extend the life of the game and the player’s playing time by reducing the overall strength of the player and the amount of resources acquired. But now it is 2023, and even though there are still many loyal fans of the Diablo series, the reporter believes that the number of players who are willing/able to play MMOs like 20 years ago and spend more than ten hours a day frantically spawning monsters and other dungeons must be greatly reduced than before.

Some players said that they really can’t stand Blizzard this time, and have directly deleted the game. https://www.reddit.com/r/diablo4/comments/153551y/honestly_im_just_deleting_the_game_i_think/

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It is true that when some genres perform too well, it is unhealthy for the game environment and needs to be corrected; but at the same time of downgrading, you can also consider improving the performance of other genres to achieve balance, and choose to let “everyone have fun” instead of “everyone suffers”. This may allow players to complete the content of the entire season faster, but it is not necessarily a bad thing; look at the popular MMORPG “FF14”.

However, in this update, the team insisted on reducing the overall strength and efficiency of the players, making the game process more “liver”, more time-consuming, and less interesting, making it take longer for players to upgrade and reach the later stage. Generally speaking, the first major update that should make players excited, but facing such a dilemma, it is really worrying about the future development and durability of the game.

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