Home » Technology » Game Porting Toolkit Beta 1.0.2 Shows Significant Performance Increase on macOS: Tested with Apple’s M2 Ultra

Game Porting Toolkit Beta 1.0.2 Shows Significant Performance Increase on macOS: Tested with Apple’s M2 Ultra

After the latest Game Porting Toolkit Beta 1.0.2 is updated, even though it is still in testing, it seems that there has been considerable progress. Continue reading The performance of the latest Windows game porting tool for macOS has increased by 20%. Someone ran the report with Apple’s most powerful M2 Ultra.

▲Image source: Apple

The performance of the latest Windows game porting tool for macOS has increased by 20%, and some people have run it with Apple’s most powerful M2 Ultra

It is similar to Apple Silicon’s rhythm of compatibility and support for Mac software developed on the Intel platform through Rosetta 2 in the early days – it feels that there are still some bugs at the beginning, but the subsequent compatibility and optimization performance is getting better and better, allowing most developers to Both readers and users are confident that they can smoothly transition from the Intel platform and meet daily and work use. The follow-up has also enabled Mac computers with Apple chips to gain more consumers’ favor.

▲Image source: Apple

Similar brilliant performance can also be seen in this WWDC on macOS, which can more easily achieve porting on Apple computers and even preemptively play Game Porting Toolkit of Windows games. Interestingly, after the latest Game Porting Toolkit Beta 1.0.2 update, even though it is still in testing, it seems that there has been considerable progress.

▲Image source: Andrew Tsai

As the first update of the Game Porting Toolkit, this 1.0.2 version does not actually provide an explanation file for the updated items and differences – some people speculate that the information of the 1.0 version is misplaced. Furthermore, since it seems to be only a small version number advancement and it is extremely low-key, it is generally expected that at most it will only be a serious bug fix.

However, through the disclosure of Apple engineers in the forum, and even the subsequent testing of the new version of Game Porting Toolkit by various experts, it was discovered that this version can be said to have greatly triggered many people’s imagination for the future of this development tool.

▲Image source: Andrew Tsai

According to official information, this v1.0.2 update is actually centered on “correction”. But the scope of the target is quite wide, including 32-bit support, rendering calculations and performance “fixes”. So even Apple engineer Nat Brown joked that these updates were not listed because of the lack of work hours before the weekend. But in fact, it can be seen that this is indeed an update that is biased towards a small version number.

It’s just that when it is only a little more stable, there will be a dazzling performance improvement, but people have higher expectations for the “normal performance” of the Game Porting Toolkit.

According to YouTube channel Andrew Tsai’s testing of the first update to the Game Porting Toolkit. He mentioned that the performance of running “Elden Ring” and “Arkham Knight” on the M1 Max alone has increased by about 20%; the FPS of “Cyberpunk 2077” running on the M2 Ultra is directly doubled compared to the previous version! In addition, the delay or even crash of certain Codec cutscenes in the past is said to have been largely resolved this time.

▲Image source: Apple

Even though it is still in the Beta testing stage, it is impossible to directly draw conclusions on the performance of this set of development tools. It’s just that compared to the performance smoothness of the first version, after this small correction, there can be such a significant improvement in performance. I’m really looking forward to it in the future. Game Porting Toolkit can inherit the success of Rosetta 2, and finally make more developers willing to make games compatible with macOS. Reverse the impression that Mac computers are not suitable for playing games in the past – especially when you switch to the Apple Silicon generation?

▲Image source: Apple

This is also Apple’s further effort to seek the development of Mac products in the field of games after Apple Arcade. As for whether it can be so smooth that most developers are willing to transplant their own works. We can only see how much better Apple can improve the performance of its own chip hardware or tools such as Game Porting Toolkit and Game Mode in the future.

Further reading:

The 13-inch version of the M2 MacBook Air has also been quietly upgraded along with the 15-inch version

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