Upscaling technologies have come a long way in the last few years and are now an integral part of most games big and small on PC, but often on consoles as well. The problem, however, is that not every title supports all three major upscalers – Nvidia’s DLSS, AMD’s FSR, and Intel’s XeSS. And it’s starting to show that it’s not entirely due to the will of the developers, but for games like Resident Evil 4 or Star Wars Jedi: Survivor, it’s probably because AMD blocks other technologies. New concerns arose when it was announced that Bethesda is working with AMD on the expected Starfield RPG, which may mean that only FSR will be in the game.
On this topic expressed Digital Foundry’s Alex Battaglia says every AAA game should support not only all three major upscaling technologies, but also frame generation to help in cases where the CPU is holding back, which happens quite often with new games.
With that agrees Nico van Bentum, a graphics programmer from the studio Nixxes, which specializes in PC ports, took care of the conversion of both Spider-Man, for example, and is now working on Ratchet & Clank: Rift Apart. “All three APIs are so similar that it’s really inexcusable,” says van Bentum about the fact that not all games have DLSS, FSR and XeSS.
Although FSR has the advantage that it can be used on a wide range of graphics cards from different manufacturers, it can’t compare visually to DLSS, which only works on RTX 20 cards and above. In addition, XeSS in its basic version is available on the same wide spectrum of cards as FSR, and in Cyberpunk 2077, for example, it was shown that even Intel technology can be better than AMD technology.
We have a relatively trivial wrapper around DLSS, FSR2, and XeSS. All three APIs are so similar nowadays, there’s really no excuse.
— Nico van Bentum (@mempodev) June 27, 2023
2023-06-30 09:53:02
#lack #support #major #upscaling #technologies #inexcusable #Nixxes #developer #Zing