Unimpressive trailers and several delays have thankfully made many forget that The Lord of the Rings: Gollum was even released earlier this week. I say fortunately because Ben is far from the only one who thinks the game is very bad. These reactions have now caused the developers at Daedalic to come up with an apology.
I The Twitter post it says:
“We would like to sincerely apologize for the underwhelming experience many of you have had with The Lord of Ring: Gollum upon release. We acknowledge and deeply apologize that the game did not live up to the expectations we had of ourselves or our dedicated community. We ask Apologies for any disappointment this may have caused.”
Fair enough. It’s nice to see developers and publishers own up to their mistakes, but do they really? Here’s what the team has to say about the game’s future:
“We understand that a game’s success depends on the joy and satisfaction of its players. We value your feedback and have been actively listening to your voices, reading your comments and analyzing the constructive criticism and suggestions you have provided.
Our development team has been working hard to resolve the bugs and technical issues many of you have experienced. We are committed to providing you with updates that allow you to fully enjoy the game.”
Bugs and the technical problems are only a small part of Ben’s problems with the game, because many of the basic elements are also not satisfactory. Most of them are almost impossible and very expensive to fix, so would a little polishing be enough to make The Lord of the Rings: Gollum a success or at least ok? What do you think?
2023-05-26 22:00:49
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