Everyone who actively follows the gaming industry is already aware that Blizzard has abandoned the idea of a full-fledged PvE mode in Overwatch 2, having decided to replace it with separate story missions that will be released periodically along with new seasons, and the first of which will appear in the game with the start of the sixth season in August this year. It is easy to guess that the rejection of a full-fledged PvE mode, which became the main “chip” of Overwatch 2 and the only real reason for the release of the second part, which replaced the first, was extremely negatively perceived by the Overwatch community.
To defuse the situation a little, with an appeal to the players spoke Overwatch 2 game director Aaron Keller. According to him, the common claims that Blizzard completely abandoned PvE are not true: the company did not abandon PvE, but changed its format. The reason Keller cited was the fact that work on a large-scale co-op story mode began to eat up a lot of resources, as a result of which Blizzard rightly considered the main multiplayer mode for Overwatch 2 fans began to suffer.
According to Keller, the decision to change the approach to PvE was not easy for him, and he would like to apologize for it to the players and the development team. But sometimes “for the sake of the game and the community” you have to make even upsetting decisions for gamers. At the same time, Blizzard will continue to create around Overwatch 2 those elements that were mentioned during the announcement of the project at BlizzCon 2019: we should expect story missions, new types of cooperative content that has not yet been in the Overwatch universe. Everything will be, but in a limited format.