Now Gaming is a corner every Sunday where each writer loosely writes about the games they played that week. It’s the 379th time. Warm and cheerful.
The stick uses a rumored hall sensor
This week, the Nintendo Switch controller “NYXI Wizard Wireless Joy-pad” arrived. The style that reproduces the GameCube controller is adopted, and it can be used in portable mode by attaching it to the Nintendo Switch body as shown in the image above. Also, if you use the attached attachment, it becomes a wave bird-style wireless controller. By the way, I have already acquired the technical suit, probably because I am considering selling in Japan.
It looks like a joke, but the product itself is solidly built. In addition, the functions are arranged in a modern way, and all the necessary buttons for Nintendo Switch are complete. The ZL/ZR are not squishy triggers, but feel closer to Pro Cons. It also supports stick pushing and gyro. Due to the different parts, the feel is slightly different from the original, but I just want to compliment this bold commercialization.
by. Taijiro Yamanaka
Apex Legends benefits from a new class system
This week I was playing a ranked match of “Apex Legends” with a fixed member. The appeal of this season is the adjusted class system. Ash Bangalore, who I always use, is an assault class. It was most attractive that not only the attachment of my weapon was strengthened, but also the weapon of my ally could be supported. Also, starting this season, the maps for Ranked Matches will rotate, and you will have the fun of having to change your playstyle and fighting style every day.
The author has finally stepped into the diamond band, but this season, about the top 2% of the total player population is after the diamond band. I played a few matches, but the previous season was just a magical place full of Master Predators. There are also professional players among them, and I am keenly aware of the immaturity of fighting after losing to tatters. However, each time, I feel the enjoyment of refining my playing style with the fixed members, saying, “I should have done that, let’s do this next time.” I still have about 20 days, so I would like to run through the diamond band.
by. Mayo Kawano
Starting point of miracles everywhere
I play various games every day, but one of the contents I’ve been following for about a year is “Blue Archive”. Speaking of “Blue Archive”, it’s a harsh content that often attracts attention on the Internet with the big and long female students, and I heard that the artificial river in Korea is very clear. On the other hand, for me personally, it is a work in which serious pillars entwined with the mysteries of the world are built under the comical and noisy daily life. I spent my days in Kivotos, where the temperature difference is extreme, from bank robberies to terrorist attacks, while being reluctant to the perverted behavior of the teacher who is the player’s alter ego. Is it also a feature that makes you feel the remnants of bishoujo games in the 2000s? I feel like I’m watching over the battles that I once experienced as a boy in the series as an adult.
The final part of the main story of such “Blue Archive”, “The starting point of the universal miracle”, has been unfolding for about two months. In the final part, the mystery of Kivotos and the bonds with the students that have been drawn in the story so far come to fruition. A great battle for the fate of the world was depicted in the many contexts that had been accumulated. In particular, the production that even incorporates billing and gacha into the work, and you can feel the trust of the player, is wonderful. The expression unique to the game decorated the end of the battle. In Kivotos, the restoration work of the destroyed city has already started, but I would like to continue to watch over their daily lives and miracles.
by Keiichi Yokoyama
Kouyou-chan, isn’t your stamina low?
I’m playing Wo Long: Fallen Dynasty. Three Kingdoms death game from Koei Tecmo Games. As a Yurukawa Soul-like, I am enjoying it as a very “just right” game for the current author. Because this game is relatively loose.
The enemies/maps in this game are mildly mean, and the bosses are reasonably challenging. A moment when you die. It’s just made with some width. This work is a game that depends on Parry-like inputs, but there is not much risk in using Kajing, so it can be used relatively sloppily. Or rather, there is basically no risk set for each element. There are risks, but they are minimal. Also, since it’s basically to accompany a friend, the feeling of nervousness and tension is modest. Less risk of dying. There is a wide range of countermeasures, including items and weapons, and it gives the impression that it is quite generous for a soul-like game. Bosses are challenging, but if you get off to a good start, you’re often overwhelmed, and there’s almost no clogging. I feel “SEKIRO” inspired, but the difficulty is completely different.
Depending on the person, it may seem unsatisfactory, but it’s perfect for me, who has been feeling a lot of fatigue from work lately. It’s a stylish subjugation with repeated attacks, but brain dead play is no good. It is OK to play in the atmosphere. The level of difficulty is easy (as Soul-like), and both old-fashioned beauties watch cutscenes of cute warlords. I can enjoy it with a good temperature feeling as such a loose cute soul-like.
by Ayuo Kawase