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Pixelity participates in ‘GDC 2023’, conveys the value of VR

Data courtesy of Pixelity Games

Pixelity Games (CEO Jeong Rae-seung, Lee Dae-won), a developer specializing in virtual reality (VR) contents, participated in the ‘Game Developers Conference 2023 (hereinafter referred to as GDC)’ to be held from the 20th of this month and set up a stand-alone booth (#S449). He also announced that he would give a lecture on the value of VR that Pixelity has been pursuing.

‘GDC 2023’ originated from a developer conference held by game designer Chris Crawford at his home in 1988, and is now in the limelight as the world’s largest game-related conference. This year, it will be held for five days at the Moscone Convention Center in San Francisco, USA.

Pixelity plans to hold business meetings with various companies such as various publishers and developers in its exhibition hall, while demonstrating its titles to developers interested in VR. In addition, CEO Daewon Lee (Daewon Paul Lee) gave a lecture on the subject of “Riding on a Dystopian Technology,” how he has consistently focused on large-scale, real-time interactive VR entertainment since its foundation, and what the blueprint for the future VR vision that Pixelity draws is. We plan to present an in-depth story about it.

Pixelity is preparing to become a global brand by acquiring SCC, the software copyright in China for the highly anticipated game ‘The Patcher’, and launching ‘Pixelity Game Lab’, an in-house studio specialized in the hyper-casual genre. is in the absence of

An official from Pixelity said, “Following last year’s Gamescom 2022 in Europe, this GDC 2023 is a good opportunity to expand our influence in the industry by directly showing Pixelity’s VR software development skills and know-how accumulated in the US. “he said.

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