After being announced at CES 2023, AMD launches today the new version of FidelityFX Super Resolution (FSR 2.2). This version of the image upscaling technology delivers better image quality in general, fixing “ghosting” in images with high speed, among other improvements.
“FSR 2.2 has new logic that aims to reduce “High Velocity Ghosting”, a situation that is particularly common in racing games, where a third-person vehicle moves with speed on a relatively straight surface,” explains AMD .
AMD FSR 2.2 is already in current racing games
With the release, AMD shows hands-on examples on two games that already support AMD FSR 2.2: Need for Speed Unbound and Forza Horizon 5. access the website with a slider comparison and see the change in real time in the EA game and draw your conclusions about the image difference.
The other example is the video above with Forza Horizon 5 running on an AMD Radeon RX 6950 XT GPU. With the game running in 4K, graphics preset and ray tracing at maximum, FSR 2.2 in performance mode delivers 20 FPS more than the game running natively.
The transition from FSR 2 (and 2.1) to FSR 2.2 should happen more simply because of an API debugger. With that we expect to see more games adhering to the new version of AMD’s upscaling feature. Furthermore, the FSR 2.2 plugin will also come to Unreal Engine
In all, the AMD FSR is at 250 games. Of these, 110 use FSR 2. The list has great titles like Dead Space, Cyberpunk 2077, God of War, The Witcher 3, Uncharted, Red Dead Redemption 2, Scorn, Forspoken, Warhammer 40,000: Darktide among many others.
Nos próximos meses, veremos o AMD FSR 2 em Dead Island 2, Lies of P, Like a Dragon: Ishin!, Star Wars Jedi: Survivor, Skull and Bones, The Invincible, The Outlast Trials, Nightingale, Frostpunk 2, entre outros.
Changes in BIOS settings made by the update would be responsible for the problem
Via: VideoCardz Source: GPU Open