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Composer GoldenEye 007 thought “The Old Crew” could have done a better job at the simulation

Random: Composer GoldenEye 007 thinks ‘Old Crew’ could have done a better job at the simulation



Image: Nintendo

Last week, a video game miracle was performed with the release of golden eyes 007 on Nintendo Switch and Xbox. While it’s incredible that this classic first-person shooter can survive on modern platforms, not everyone has to be happy.

Former Rare employee and GoldenEye 007 composer Graeme Norgate recently shared his thoughts on social media on the state of recent imitations, claiming that the “old team” would never let anyone down — adding how “a labor of love is always a better value”:

Norjit’s crimes@employee): “Sad to think that Goldeneye for Switch and Xbox have been outsourced to different developers. You could have brought the old team back together for another show, folks. We will not let you down. A labor of love is always of better value than money for friends.”

Video game designer David Dweck, who also worked on GoldenEye 007 at the time, expressed his thoughts on not being “invited” to the party, in response to A rare tweet has now been deleted. A few members of the Organo Gold team also shared:

David Doak (@employee): “Obviously it’s great to see a re-release of GE007 and I hope people enjoy it a lot! But yeah, there’s a bit of a bummer the whole time we haven’t been invited.”

Code Mystics were the team behind the Xbox version of GoldenEye 007 (having previously worked with Rare on games like animal instinct reboot) while the Switch version was handled by Nintendo of Europe’s R&D department. As explained by the game developer and YouTuber Modern vintage playerAs a result, “there is no real equality between these versions”.

For the Xbox version, Code Mystics has publicly responded to questions about that version of the game – explaining how it didn’t always make the final call on certain things. I even talked about frame rate in the Xbox version, which you can learn more about on our sister site Pure Xbox.

After Norgit moved from Rare, he worked on spiritual successors time dividers And TimeSplitters 2. Then get involved calamity as audio director and has also contributed to Weird Edition Rare since then.

In our updated GoldenEye 007 review, we said the title is outdated and flawed, but it’s still a masterpiece. And despite some of the criticism, there seem to be a few gamers who are fully enjoying the return of this iconic shooter.

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