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Severe drop in quality – Digital Foundry on The Callisto Protocol on the last generation of consoles

Eurogamer tech expert Oliver McKenzie has posted a video of the technical breakdown The Callisto Protocol on PlayStation 4 and Xbox One consoles. According to a Digital Foundry specialist, the developers have made serious compromises, but have not yet achieved the ideal.

Almost all aspects have been significantly downgraded.

  • Texture quality is severely degraded, parallax occlusion and no decal maps, some textures take a long time to load, some end up not loading fully

  • Object geometry has been simplified to the limit, shadow maps have been reduced in quality

  • Good quality lighting and character models

  • Shadows and post-process effects are better on PS4 Pro and Xbox One X

  • Xbox One — 720-900p

  • PlayStation 4 — 864-1080p

  • Xbox One X/PS4 Pro — 1368-1440p

  • Intro movie is pre-recorded, live movies are rendered at 24 frames

  • The frame rate on Xbox One is very erratic, often below 30 FPS, especially in combat; PS4/Pro is better, but suffers from severe stuttering

  • One X shows the most stable frame rate

  • McKenzie says the Series S version of The Callisto Protocol beats the One X version by a wide margin

The Callisto Protocol it came out on December 2nd

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