Of course, we already mean 6C / 12T and 8C / 16T processors, ie with 6/8 physical but 12/16 logical cores. The Xbox and PS game consoles have been using 8-core processors since versions One and 4, but in an 8C / 8T configuration. Only modern consoles have processors with SMT, in the 8C / 16T configuration, so you could simply and simply say that even in the case of a PC, it will be better to choose an already equipped processor, because next-gen games would already 6C / 12T may not be enough, or they could be able to effectively use more cores.
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However, we can only assess the presence using current games, which the server tried in its test TechSpot. A total of 24 games in 1080p and 1440p resolution were used on the Radeon RX 6950 XT and 6600 XT cards. There is, of course, a big difference in which card we will drive with a given processor, and it is obvious that a stronger CPU can have a positive light, for example, only on the hi-end graphics card and also in low resolution.-
Above all, the Ryzen 5 5600 and Ryzen 7 5700X processors with 3.5 to 4.4 GHz and 3.4 to 4.6 GHz processors were tested. Here is the question of whether the test author should not lock these processors at the same rates so that only the difference given by the number of cores really manifests itself. However, it can be argued that in the real scenario we will not do anything like that, so the CPU was simply left at the default settings.
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However, due to such a setting, it is not clear whether the differences between the processors are due to clocks or the number of cores. From this point of view, we can take this test simply as a duel of Ryzen 5 5600 and Ryzen 7 5700X processors than generally six-core CPUs against eight-core processors.
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Few games showed a difference in the tests that could be attributed to the two extra cores, and in this respect he led Call of Duty Vanguard, where Ryzen 7 arranged up to a quarter higher FPS. However, this applies to the RX 6950 XT card, while the RX 6600 XT itself has become a bottleneck in performance and a better processor will not serve it so well. But that was to be expected.
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The averaged differences from all 24 games are, of course, much smaller, and the more the graphics performance matters, the less worry we can have about CPU performance.
Once again, this confirms that today it still doesn’t matter if we use a 6-core or better-equipped CPU in the game set. There are exceptions, but then we have to think about whether we will really mind that in Call of Duty Vanguard we will not have 280, but “only” 220 FPS. In other words, the processor will limit us to achieving very high FPS, and when it starts to go stiff and the frame rate drops below 60 FPS, it’s more due to the graphics card’s poor performance.
As a result, the processor today will be handled primarily by those who want to best feed their game monitor with hundreds of Hertz refresh rates, and the others will invest more in better graphics.
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